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World's Largest Dungeon?
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<blockquote data-quote="Whimsical" data-source="post: 1485968" data-attributes="member: 3976"><p>I have been enjoying reading this thread, but there is something that you (the publishers) should consider. Every NPC may have something that they know that can be revealed by PCs persuading or compelling it to be friendly, probing its mind, fooling it that the PC is its boss, using Tongues or Speak with Dead/Animals/Plants, etc. So, along with indicating the contents of its pockets there should be a line about what it knows about what's really going on, what's in the next room, why it is here, what it is doing there, advice for the PCs, and other such knowledge bits.</p><p></p><p>So, my advice is regard each NPC's mind, whether living or dead, whether sentient or animal, even whether animal, mineral, or vegetable, as a locked chest that the PCs may open and find some goodies inside if they use the right skills or spells to pick it open. Also remember that any found dead body could be Ressurected and become an ally.</p><p></p><p>Also, please indicate the magical aura strength & school of every magic item or location in parenthesis next to it. Assume that someone has a permanent Detect Magic/Arcane Sight going.</p><p></p><p>I hope that you have good support for high level gaming. I would recommend reading Monte Cook's excellent article on <a href="http://montecook.com/arch_dmonly16.html" target="_blank">high level adventure design.</a>. What I would like to see is some support for high level skill checks. A PC making DC 40-60 Search or Tracking checks could find some very subtle clues that can be interpreted by some high level Knowledge checks. That empty room could tell a long story to the high level ranger using his tracking skills. The high level rogue searching the room can determine what happened in the room several hundred years ago by the pattern of scuffs on a wall. Think Sherlock Holmes/CSI level of clue analysis. Between high skills and high level divinations, the world reveals more and more of itself to the players the higher level they go. They can ambush the ambushers and uncover many secrets before they even apporach them.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 1485968, member: 3976"] I have been enjoying reading this thread, but there is something that you (the publishers) should consider. Every NPC may have something that they know that can be revealed by PCs persuading or compelling it to be friendly, probing its mind, fooling it that the PC is its boss, using Tongues or Speak with Dead/Animals/Plants, etc. So, along with indicating the contents of its pockets there should be a line about what it knows about what's really going on, what's in the next room, why it is here, what it is doing there, advice for the PCs, and other such knowledge bits. So, my advice is regard each NPC's mind, whether living or dead, whether sentient or animal, even whether animal, mineral, or vegetable, as a locked chest that the PCs may open and find some goodies inside if they use the right skills or spells to pick it open. Also remember that any found dead body could be Ressurected and become an ally. Also, please indicate the magical aura strength & school of every magic item or location in parenthesis next to it. Assume that someone has a permanent Detect Magic/Arcane Sight going. I hope that you have good support for high level gaming. I would recommend reading Monte Cook's excellent article on [url=http://montecook.com/arch_dmonly16.html]high level adventure design.[/url]. What I would like to see is some support for high level skill checks. A PC making DC 40-60 Search or Tracking checks could find some very subtle clues that can be interpreted by some high level Knowledge checks. That empty room could tell a long story to the high level ranger using his tracking skills. The high level rogue searching the room can determine what happened in the room several hundred years ago by the pattern of scuffs on a wall. Think Sherlock Holmes/CSI level of clue analysis. Between high skills and high level divinations, the world reveals more and more of itself to the players the higher level they go. They can ambush the ambushers and uncover many secrets before they even apporach them. [/QUOTE]
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