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<blockquote data-quote="jim pinto" data-source="post: 1513486" data-attributes="member: 17619"><p>there is no way that you keep picking the most important</p><p>monsters in the dungeon. that's unreal.</p><p></p><p>there's only one treant and the encounter is too important</p><p>to give away on here. sorry man.</p><p></p><p>how about something aquatic?</p><p></p><p>L16. Scrag Lair</p><p>The depth of this encounter is 450 ft. to 750 ft. below the surface.</p><p></p><p>In the bitterly cold waters at the bottom of the lake, several depressions reveal the existence of caves beneath the surface. Although the current here strongly propels you away from the entrance, flashes of movement from within the cave attract your attention. </p><p></p><p>Peering within the entrance, you see a half dozen giants with rubbery skin gesturing wildly to each other. Long flowing hair entangled with sea weed and a mass of ropes surrounds them as their argument continues. The room itself is a barren area of marble tiles and stone sarcophagi.</p><p></p><p>Initial Attitude: Hostile</p><p></p><p>Encounter: This Room serves as the lair for a small tribe of scrags (aquatic trolls). These scrags originally settled upon the uninhabited island of Madowlieloren (Room L55), centuries ago. When the elves invaded, they drove the scrags into the water where the creatures discovered they could breathe water. The creatures settled within the lake and remain to this day. Their current leader, Grokthan (hp 107), and the five scrags (hp 63) present are examining a +2 distance net they stole from Madowlieloren. Grokthan hoped to use the net himself, but cannot fathom how to refold it.</p><p></p><p> As the most powerful scrag, Grokthan forces the others to bring him the lion’s share of loot and constantly beats them when they question his orders. The others obey him out of fear and he basks in their terror. The scrags possess few tools or treasures, preferring to live by their strength and brutality instead.</p><p></p><p> Even PCs who speak Giant have trouble understanding these beasts who speak a "damaged" dialect of their original tongue. A DC 20 Listen check is required to decipher the language and understand the concepts behind the words spoken, and only if the PC understands Giant.</p><p></p><p>Tactics: The trolls swarm towards their foes, using the constricted space to their advantage. Grokthan quickly pushes to the front and focuses his attacks on the strongest opponent available. They fight like maddened piranhas, biting clawing and constantly changing the focus of their attack. DMs should keep the PCs on their toes with random tactic changes and unexplainable actions. </p><p></p><p>Treasure: Concealed within one of the sarcophagi is a large black pearl (1 in. in diameter, worth 500 gp) and an iron flask — both of which Grokthan intends as tribute to the Mahg'Gog (Room L18). The +2 distance net lies unfolded upon the floor.</p><p></p><p>EL: 13</p><p></p><p>Scaling: To increase the challenge of this encounter, add three scrags that return from a hunting expedition, 1d4 rounds after combat begins. They attack from behind, cutting off the PCs' escape route. To decrease the challenge, remove one scrag.</p></blockquote><p></p>
[QUOTE="jim pinto, post: 1513486, member: 17619"] there is no way that you keep picking the most important monsters in the dungeon. that's unreal. there's only one treant and the encounter is too important to give away on here. sorry man. how about something aquatic? L16. Scrag Lair The depth of this encounter is 450 ft. to 750 ft. below the surface. In the bitterly cold waters at the bottom of the lake, several depressions reveal the existence of caves beneath the surface. Although the current here strongly propels you away from the entrance, flashes of movement from within the cave attract your attention. Peering within the entrance, you see a half dozen giants with rubbery skin gesturing wildly to each other. Long flowing hair entangled with sea weed and a mass of ropes surrounds them as their argument continues. The room itself is a barren area of marble tiles and stone sarcophagi. Initial Attitude: Hostile Encounter: This Room serves as the lair for a small tribe of scrags (aquatic trolls). These scrags originally settled upon the uninhabited island of Madowlieloren (Room L55), centuries ago. When the elves invaded, they drove the scrags into the water where the creatures discovered they could breathe water. The creatures settled within the lake and remain to this day. Their current leader, Grokthan (hp 107), and the five scrags (hp 63) present are examining a +2 distance net they stole from Madowlieloren. Grokthan hoped to use the net himself, but cannot fathom how to refold it. As the most powerful scrag, Grokthan forces the others to bring him the lion’s share of loot and constantly beats them when they question his orders. The others obey him out of fear and he basks in their terror. The scrags possess few tools or treasures, preferring to live by their strength and brutality instead. Even PCs who speak Giant have trouble understanding these beasts who speak a "damaged" dialect of their original tongue. A DC 20 Listen check is required to decipher the language and understand the concepts behind the words spoken, and only if the PC understands Giant. Tactics: The trolls swarm towards their foes, using the constricted space to their advantage. Grokthan quickly pushes to the front and focuses his attacks on the strongest opponent available. They fight like maddened piranhas, biting clawing and constantly changing the focus of their attack. DMs should keep the PCs on their toes with random tactic changes and unexplainable actions. Treasure: Concealed within one of the sarcophagi is a large black pearl (1 in. in diameter, worth 500 gp) and an iron flask — both of which Grokthan intends as tribute to the Mahg'Gog (Room L18). The +2 distance net lies unfolded upon the floor. EL: 13 Scaling: To increase the challenge of this encounter, add three scrags that return from a hunting expedition, 1d4 rounds after combat begins. They attack from behind, cutting off the PCs' escape route. To decrease the challenge, remove one scrag. [/QUOTE]
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