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World's Largest Dungeon?
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<blockquote data-quote="twofalls" data-source="post: 1739957" data-attributes="member: 23718"><p>Be careful about simply doubling monsters in encounters. There are some very ugly potential combats in Region A, the nest of 24 Stirges is a real potential party killer... simply doubling the number of monsters in the dungeon setting doesn't nessesarily mean that you suddenly balance the encounter when playing with 8 PC's. If you look at many of the encoutners in the game, there is a potential for unintentionally killing the group (or forcing yourself into unsightly acrobatics to avoid a TPK) if you play the monsters intelligently. To give due credit to the designers, they tell you this in each the encounter desriptions that are truely risky. The fight against the Kobald wizard could seriously maim a group, doubling them (two wizards and bunches of missile warriors) would wipe the floor with most lower level parties.</p><p></p><p>I've been running a 7 player group in 3.0 for a couple years and have found that really there is no substitute for simply knowing your players and what thier characters are capable of. The way it was done in second ed. ;-) The CR system is nice, but its not perfect... not even close really.</p></blockquote><p></p>
[QUOTE="twofalls, post: 1739957, member: 23718"] Be careful about simply doubling monsters in encounters. There are some very ugly potential combats in Region A, the nest of 24 Stirges is a real potential party killer... simply doubling the number of monsters in the dungeon setting doesn't nessesarily mean that you suddenly balance the encounter when playing with 8 PC's. If you look at many of the encoutners in the game, there is a potential for unintentionally killing the group (or forcing yourself into unsightly acrobatics to avoid a TPK) if you play the monsters intelligently. To give due credit to the designers, they tell you this in each the encounter desriptions that are truely risky. The fight against the Kobald wizard could seriously maim a group, doubling them (two wizards and bunches of missile warriors) would wipe the floor with most lower level parties. I've been running a 7 player group in 3.0 for a couple years and have found that really there is no substitute for simply knowing your players and what thier characters are capable of. The way it was done in second ed. ;-) The CR system is nice, but its not perfect... not even close really. [/QUOTE]
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