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World's Largest Dungeon?
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<blockquote data-quote="nekrolog" data-source="post: 1752667" data-attributes="member: 24068"><p>I'm running our first WLD session this Monday... wish me luck... or rather wish the soon-to-be-TPK'd PC's luck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Questions for Jim Pinto (the newly ordained god of the Dungeon domain baby!):</p><p></p><p>I have 4 pc's starting at 1st level, using 28 points for character creation, all with darkvision (modified Duergar rog1, Lesser Deep Gnome sor1, Half-orc brb1, and a dwarf clr1). We're planning on running the dungeon from start to finish, but we all know only the insane would make it to the end.</p><p></p><p>Q: starting wealth, what do you suggest with 4 PC's? I've heard lots of variants, from +500 gp per player to +750 gp per player, to standard starting wealth. Any official judgement call on that? WWJPD?</p><p></p><p>Q: I'm considering giving the PC's scrolls of Town Portal (like in Diablo II), good idea or bad? They could only be used to take them to a marketplace for say, half an hour before they automatically return to the dungeon. This of course gives them time to spend their loot and visit the local Halfling House of Small Pleasures... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> After looking at the treasure placed in the dungeon, much of it seems of monetary value only. It would be a shame to not let the PC's use it. (on lapdances)</p><p></p><p>Q: Since we're talking treasure, do you suggest rolling random treasure once in a while, or just going with what's in the book? I went through region A, added the value of all the treasure given, and it was less than standard for the three levels that the region covers. I'm also assuming that they won't find all of it anyway.</p><p></p><p>Q: And here's the curveball... Room B11, Cold Iron. I'm glad I looked at it before the PC's got there, what is the actual puzzle? The description is a little light on the details, eh? Three interconnected iron rings that somehow form a puzzle that can be solved with an Int check or Disable Device? What's the skinny? The players are going to want details to try to figure the thing out logically, what should I tell them?</p><p></p><p>Anyway, after reading this thing like mad over the past few days to get prepared, I'd like to say very, very solid work all around on this project. The concept, writing, layout, together make a good thing, well, really good.</p></blockquote><p></p>
[QUOTE="nekrolog, post: 1752667, member: 24068"] I'm running our first WLD session this Monday... wish me luck... or rather wish the soon-to-be-TPK'd PC's luck. :p Questions for Jim Pinto (the newly ordained god of the Dungeon domain baby!): I have 4 pc's starting at 1st level, using 28 points for character creation, all with darkvision (modified Duergar rog1, Lesser Deep Gnome sor1, Half-orc brb1, and a dwarf clr1). We're planning on running the dungeon from start to finish, but we all know only the insane would make it to the end. Q: starting wealth, what do you suggest with 4 PC's? I've heard lots of variants, from +500 gp per player to +750 gp per player, to standard starting wealth. Any official judgement call on that? WWJPD? Q: I'm considering giving the PC's scrolls of Town Portal (like in Diablo II), good idea or bad? They could only be used to take them to a marketplace for say, half an hour before they automatically return to the dungeon. This of course gives them time to spend their loot and visit the local Halfling House of Small Pleasures... :D After looking at the treasure placed in the dungeon, much of it seems of monetary value only. It would be a shame to not let the PC's use it. (on lapdances) Q: Since we're talking treasure, do you suggest rolling random treasure once in a while, or just going with what's in the book? I went through region A, added the value of all the treasure given, and it was less than standard for the three levels that the region covers. I'm also assuming that they won't find all of it anyway. Q: And here's the curveball... Room B11, Cold Iron. I'm glad I looked at it before the PC's got there, what is the actual puzzle? The description is a little light on the details, eh? Three interconnected iron rings that somehow form a puzzle that can be solved with an Int check or Disable Device? What's the skinny? The players are going to want details to try to figure the thing out logically, what should I tell them? Anyway, after reading this thing like mad over the past few days to get prepared, I'd like to say very, very solid work all around on this project. The concept, writing, layout, together make a good thing, well, really good. [/QUOTE]
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