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World's Largest Dungeon?
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<blockquote data-quote="jim pinto" data-source="post: 1753446" data-attributes="member: 17619"><p>luck</p><p></p><p>Questions for Jim Pinto (the newly ordained god of the Dungeon domain baby!):</p><p></p><p></p><p></p><p>yes. very insane.</p><p></p><p>[insert swirly eye]</p><p></p><p></p><p></p><p>A: 500 gp for a group of underground dwellers is my call</p><p></p><p></p><p></p><p>A: depends on your game style. i would never allow this,</p><p>but i hate diablo... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>A: sure. we kept the treasure down on purpose, because of</p><p>the number of encounters. but if you want to make 10 additional</p><p>rolls per region, or add potions, it won't hurt anything</p><p></p><p></p><p></p><p>A: hmm... its been a while. i'm not sure what chris burns had in mind</p><p>(and man is that room written poorly)</p><p></p><p>here's my answer</p><p></p><p>put a series of groves on each side of the rings</p><p>its obvious the rings lock together, but the PCs</p><p>must figure out how, quickly, before the chill</p><p>touch jacks them up.... i know its a short answer</p><p>and deserves more attention, but its 2 AM on sunday</p><p>and its my day off</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>you take that back...</p><p></p><p>oh wait... that was a compliment. never mind.</p></blockquote><p></p>
[QUOTE="jim pinto, post: 1753446, member: 17619"] luck Questions for Jim Pinto (the newly ordained god of the Dungeon domain baby!): yes. very insane. [insert swirly eye] A: 500 gp for a group of underground dwellers is my call A: depends on your game style. i would never allow this, but i hate diablo... :) A: sure. we kept the treasure down on purpose, because of the number of encounters. but if you want to make 10 additional rolls per region, or add potions, it won't hurt anything A: hmm... its been a while. i'm not sure what chris burns had in mind (and man is that room written poorly) here's my answer put a series of groves on each side of the rings its obvious the rings lock together, but the PCs must figure out how, quickly, before the chill touch jacks them up.... i know its a short answer and deserves more attention, but its 2 AM on sunday and its my day off :) you take that back... oh wait... that was a compliment. never mind. [/QUOTE]
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