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Worlds of Design: “All About Me” RPGs (Part 1)
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<blockquote data-quote="Xaelvaen" data-source="post: 7760905" data-attributes="member: 6681906"><p>Individual character story aside (because my campaigns always include the evolution of character stories alongside the main story), the part I'm focusing on in the article is that there are people who actually act obnoxiously about individual authority, power, and the glory of the spotlight.</p><p></p><p>In my years of gaming - friends of friends, FLGS public games, etc - I've never encountered a scene as described here; people shouting over top of one another with their own intent, not taking turns or showing respect to one another in an orderly fashion... and quite frankly I'm glad I haven't.</p><p></p><p>Even perfect strangers (at least in my experience) take turns shining the light on other players, working together naturally and harmoniously, in a way as to ensure entertainment for everyone at the table. Then again, I haven't played with random strangers in some odd 5 years - only have time for my primary group lately.</p><p></p><p>So regardless of game / campaign preferences, the attitude indicated by types of players is my concern here. Even if the game is entirely self-centered for each individual character, the players shouldn't divest too much into that, and recall the fact everyone's there for the same fun. Sharing is caring - or any other cliche you want to include.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7760905, member: 6681906"] Individual character story aside (because my campaigns always include the evolution of character stories alongside the main story), the part I'm focusing on in the article is that there are people who actually act obnoxiously about individual authority, power, and the glory of the spotlight. In my years of gaming - friends of friends, FLGS public games, etc - I've never encountered a scene as described here; people shouting over top of one another with their own intent, not taking turns or showing respect to one another in an orderly fashion... and quite frankly I'm glad I haven't. Even perfect strangers (at least in my experience) take turns shining the light on other players, working together naturally and harmoniously, in a way as to ensure entertainment for everyone at the table. Then again, I haven't played with random strangers in some odd 5 years - only have time for my primary group lately. So regardless of game / campaign preferences, the attitude indicated by types of players is my concern here. Even if the game is entirely self-centered for each individual character, the players shouldn't divest too much into that, and recall the fact everyone's there for the same fun. Sharing is caring - or any other cliche you want to include. [/QUOTE]
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