Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “All About Me” RPGs (Part 1)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7761402" data-attributes="member: 4937"><p>One of the biggest insights I've had to how games play I've had in the last 20 years is that the number of players matters.</p><p></p><p>AD&D was written with the idea of 8-12 (or more!) players, but more often played with 3 or 4. It ran fine with 3-4 but the author had assumed more and given advice and guidelines accordingly.</p><p></p><p>I find that almost every game I read lately is actually written for at most 3-4 players, and more often just 1-2. </p><p></p><p>I think the style the OP refers to as "all about me" is greatly encouraged by most modern RPGs, which privilege knowingly or unknowingly the aesthetic of self-expression (or what you might call 'exploration of character'). Unfortunately, these RPGs simply don't realize that the style that they are calling out only works for small numbers of players, and perhaps works best for a single player. It's a perfectly valid style to adopt with a small number of players - and maybe even the most interesting style to adopt in that situation - but it grows rapidly dysfunctional as the number of players increases.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7761402, member: 4937"] One of the biggest insights I've had to how games play I've had in the last 20 years is that the number of players matters. AD&D was written with the idea of 8-12 (or more!) players, but more often played with 3 or 4. It ran fine with 3-4 but the author had assumed more and given advice and guidelines accordingly. I find that almost every game I read lately is actually written for at most 3-4 players, and more often just 1-2. I think the style the OP refers to as "all about me" is greatly encouraged by most modern RPGs, which privilege knowingly or unknowingly the aesthetic of self-expression (or what you might call 'exploration of character'). Unfortunately, these RPGs simply don't realize that the style that they are calling out only works for small numbers of players, and perhaps works best for a single player. It's a perfectly valid style to adopt with a small number of players - and maybe even the most interesting style to adopt in that situation - but it grows rapidly dysfunctional as the number of players increases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “All About Me” RPGs (Part 1)
Top