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Worlds of Design: “All About Me” RPGs (Part 1)
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<blockquote data-quote="nickostopheles" data-source="post: 7761421" data-attributes="member: 6969110"><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">I’ve been RP gaming 30+ years and I find your categorizationfar too simplistic and inaccurate. Granted I’ve been doing mostly PBP the lastseveral years and only recently have tried some live events again so my observationsof “younger” players is limited. But still I do have some experience. </span></span></p><p><span style="color: #FFF0F5"></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">I think you are mixing up several categories, lumping all ofthem together and calling one – your way, and the other “All About Me.” I wouldargue there aren’t two categories but many. </span></span></p><p><span style="color: #FFF0F5"></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">Tactical vs. Story</span></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">Cooperative vs. Individualistic and/or selfish</span></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">Dangerous vs. Safe</span></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">…which is very related to…</span></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">Serious vs. Comedy</span></span></p><p><span style="color: #FFF0F5"></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">Secondly these aren’t either/ors, but actually spectrums.That creates even more variations in gameplay style, thinking of them as dials.And I’m sure there are more vs categories I didn’t think of. </span></span></p><p><span style="color: #FFF0F5"></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">Personally, I like to mix up those knobs. I don’t want to doone thing over and over. Sometimes I want to do a light comedy adventure,sometimes I want to Walking Dead it (nearly die all the time due to tacticalmistakes). Regardless I tend to be a very cooperative person and design cooperativecharacters, but I want the PC to do what s/he would do, not necessarilytactically optimal. If another player plays an interesting jerk, I’ll go alongwith it to some extent, but if s/he getshim/herself in trouble I met just let them die depending on what I think my PCwould think. </span></span></p><p><span style="color: #FFF0F5"></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">As for selfish players who do whatever they want, well I hadat least one in every campaign from 1987 to present. This is not remotely new. </span></span></p><p><span style="color: #FFF0F5"></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">The increase in story/character is due to overall trends intaste and popular things like the Critical Role podcast. </span></span></p><p><span style="color: #FFF0F5"></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">The increase in comedy/safety is due to things likeAcquisitions Inc on youtube and The Adventure Zone podcast. </span></span></p><p><span style="color: #FFF0F5"></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">That’s aside from general story oriented RPG games that havebeen happening for ages. As well as people trying to simulate the vibe ofmovies/books/tv shows/video games they like within the imagination engines ofRPGs. </span></span></p><p><span style="color: #FFF0F5"></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">You basically just seem to want to wargame, so when you joina group ask if that’s the tone of their game or if you’re running one,emphasize you run a very wargame-like D&D game. That should pretty muchsolve everything. </span></span></p><p><span style="color: #FFF0F5"></span></p><p><span style="color: #FFF0F5"><span style="font-family: 'Comic Sans MS'">You don’t want to be special ops guy walking onto the set ofScooby Doo with swords. </span></span></p><p><span style="color: #FFF0F5"></span></p></blockquote><p></p>
[QUOTE="nickostopheles, post: 7761421, member: 6969110"] [COLOR=#FFF0F5][FONT=Comic Sans MS]I’ve been RP gaming 30+ years and I find your categorizationfar too simplistic and inaccurate. Granted I’ve been doing mostly PBP the lastseveral years and only recently have tried some live events again so my observationsof “younger” players is limited. But still I do have some experience. [/FONT] [FONT=Comic Sans MS]I think you are mixing up several categories, lumping all ofthem together and calling one – your way, and the other “All About Me.” I wouldargue there aren’t two categories but many. [/FONT] [FONT=Comic Sans MS]Tactical vs. Story[/FONT] [FONT=Comic Sans MS]Cooperative vs. Individualistic and/or selfish[/FONT] [FONT=Comic Sans MS]Dangerous vs. Safe[/FONT] [FONT=Comic Sans MS]…which is very related to…[/FONT] [FONT=Comic Sans MS]Serious vs. Comedy[/FONT] [FONT=Comic Sans MS]Secondly these aren’t either/ors, but actually spectrums.That creates even more variations in gameplay style, thinking of them as dials.And I’m sure there are more vs categories I didn’t think of. [/FONT] [FONT=Comic Sans MS]Personally, I like to mix up those knobs. I don’t want to doone thing over and over. Sometimes I want to do a light comedy adventure,sometimes I want to Walking Dead it (nearly die all the time due to tacticalmistakes). Regardless I tend to be a very cooperative person and design cooperativecharacters, but I want the PC to do what s/he would do, not necessarilytactically optimal. If another player plays an interesting jerk, I’ll go alongwith it to some extent, but if s/he getshim/herself in trouble I met just let them die depending on what I think my PCwould think. [/FONT] [FONT=Comic Sans MS]As for selfish players who do whatever they want, well I hadat least one in every campaign from 1987 to present. This is not remotely new. [/FONT] [FONT=Comic Sans MS]The increase in story/character is due to overall trends intaste and popular things like the Critical Role podcast. [/FONT] [FONT=Comic Sans MS]The increase in comedy/safety is due to things likeAcquisitions Inc on youtube and The Adventure Zone podcast. [/FONT] [FONT=Comic Sans MS]That’s aside from general story oriented RPG games that havebeen happening for ages. As well as people trying to simulate the vibe ofmovies/books/tv shows/video games they like within the imagination engines ofRPGs. [/FONT] [FONT=Comic Sans MS]You basically just seem to want to wargame, so when you joina group ask if that’s the tone of their game or if you’re running one,emphasize you run a very wargame-like D&D game. That should pretty muchsolve everything. [/FONT] [FONT=Comic Sans MS]You don’t want to be special ops guy walking onto the set ofScooby Doo with swords. [/FONT] [/COLOR] [/QUOTE]
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