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Worlds of Design: “All About Me” RPGs (Part 2)
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<blockquote data-quote="Doctor Futurity" data-source="post: 7761458" data-attributes="member: 10738"><p>Not really defending/arguing in favor of the OP, but I think his implication was not "I don't see eye to eye with this guy on whether his PC can lift a heavy stove" but rather that it seems like he thinks he needs to (or is required/expected to) default to the player's expectations under the play style he identifies as "all about me." That is the part I find weird....if someone was in a gritty D&D game I was running and said, "I flip the iron wood stove across the room," I'd explain it weighed a half ton and ask what his lifting capacity was.....problem solved, and lesson learned from the other guy about the setting and system expecations. But if this was...say...Cypher System with superheroes or enhanced beings I'd be like, "Level 7 check and spend some points!"</p><p></p><p>So the thing I see as odd is not him griping about the concept, but the implication that he has encountered this contradiction in expectations from people who appear to think the game's design and intent is to cater to their power fantasy, and not to engage in cooperatives storytelling with an agreed-upon expectation of how the fictional world works.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7761458, member: 10738"] Not really defending/arguing in favor of the OP, but I think his implication was not "I don't see eye to eye with this guy on whether his PC can lift a heavy stove" but rather that it seems like he thinks he needs to (or is required/expected to) default to the player's expectations under the play style he identifies as "all about me." That is the part I find weird....if someone was in a gritty D&D game I was running and said, "I flip the iron wood stove across the room," I'd explain it weighed a half ton and ask what his lifting capacity was.....problem solved, and lesson learned from the other guy about the setting and system expecations. But if this was...say...Cypher System with superheroes or enhanced beings I'd be like, "Level 7 check and spend some points!" So the thing I see as odd is not him griping about the concept, but the implication that he has encountered this contradiction in expectations from people who appear to think the game's design and intent is to cater to their power fantasy, and not to engage in cooperatives storytelling with an agreed-upon expectation of how the fictional world works. [/QUOTE]
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