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Worlds of Design: “All About Me” RPGs (Part 2)
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<blockquote data-quote="Lylandra" data-source="post: 7761463" data-attributes="member: 6816692"><p>I heartily agree. Death of a character can be among the most non-engaging consequences of failure, depending on the campaign. One of the most recent campaigns I've been reading about has the players screwing up time after time after time. None of them dies, but the scenario they're in turns worse and worse with every screw-up. They might ultimately survive, but lose the whole world to a tyrant. </p><p></p><p>You, OP, want to play realistic or pseudo-realistic RPGs, I get that. But how often is death the consequence of failure in a realistic scenario?</p><p></p><p>People might lose friends they care for over stupid fights. They might lose support or trust, be betrayed because they are too unreliable or have too little influence. They might lose their home or status. Be persecuted. But in the end they may realize their mistakes and fix them. A dead person cannot fix his or her screw-ups. </p><p></p><p>Also, what you describe is a sense of dissonance between playstyles. Yes, it is unrealistic to throw an oven that far. Physically impossible even for a super-strength humanoid and I'd make the DC so high that it were impossible for anyone else but a Tarrasque. But in a light-hearted or super-hero campaign? I'd let them try.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7761463, member: 6816692"] I heartily agree. Death of a character can be among the most non-engaging consequences of failure, depending on the campaign. One of the most recent campaigns I've been reading about has the players screwing up time after time after time. None of them dies, but the scenario they're in turns worse and worse with every screw-up. They might ultimately survive, but lose the whole world to a tyrant. You, OP, want to play realistic or pseudo-realistic RPGs, I get that. But how often is death the consequence of failure in a realistic scenario? People might lose friends they care for over stupid fights. They might lose support or trust, be betrayed because they are too unreliable or have too little influence. They might lose their home or status. Be persecuted. But in the end they may realize their mistakes and fix them. A dead person cannot fix his or her screw-ups. Also, what you describe is a sense of dissonance between playstyles. Yes, it is unrealistic to throw an oven that far. Physically impossible even for a super-strength humanoid and I'd make the DC so high that it were impossible for anyone else but a Tarrasque. But in a light-hearted or super-hero campaign? I'd let them try. [/QUOTE]
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