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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="Henry" data-source="post: 7768372" data-attributes="member: 158"><p>That said, I think 'Iron Man Gaming' has a place, but for convention one-shots, as well as regular campaigns, DMs should bill them as such up front. As an established gamer, I'd try something like that, on a lark, and see how well I did. Hell, I didn't cry and run home from any of those multiple Magic the Gathering tournaments I mustered out of in the first or second round. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However, I don't think it needs to be the norm for first-time experiences; despite the anecdotes I've heard over the years of "I played D&D once... but then I was killed by an elf" and the person loves it and goes back for more, I don't believe those are very common. </p><p></p><p>However, a question that arises based on Lew's statements -- this DOES make an impact when low risk is baked into the system as the default assumption, unlike Basic D&D and AD&D where your 2 hit point cleric with his two prepared spells gets killed fifteen minutes in by a stirge. I think there was an attempt to make a "hard mode" option in the 5e DMG, (both massive damage checks, and the 1-week long rest rule) but it wasn't considered or playtested very well. I would be nice to have something a little more thought-out as part of the system, a 'threat dial' if you will, much the same way that some of Savage Worlds' setting rules serve.</p></blockquote><p></p>
[QUOTE="Henry, post: 7768372, member: 158"] That said, I think 'Iron Man Gaming' has a place, but for convention one-shots, as well as regular campaigns, DMs should bill them as such up front. As an established gamer, I'd try something like that, on a lark, and see how well I did. Hell, I didn't cry and run home from any of those multiple Magic the Gathering tournaments I mustered out of in the first or second round. :) However, I don't think it needs to be the norm for first-time experiences; despite the anecdotes I've heard over the years of "I played D&D once... but then I was killed by an elf" and the person loves it and goes back for more, I don't believe those are very common. However, a question that arises based on Lew's statements -- this DOES make an impact when low risk is baked into the system as the default assumption, unlike Basic D&D and AD&D where your 2 hit point cleric with his two prepared spells gets killed fifteen minutes in by a stirge. I think there was an attempt to make a "hard mode" option in the 5e DMG, (both massive damage checks, and the 1-week long rest rule) but it wasn't considered or playtested very well. I would be nice to have something a little more thought-out as part of the system, a 'threat dial' if you will, much the same way that some of Savage Worlds' setting rules serve. [/QUOTE]
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