Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7768488" data-attributes="member: 20564"><p>Only if you completely ignore the part where I said "the GM reworks failures that would stop a game cold". </p><p></p><p>During non-story-stopping failures, it's just good old normal failure. You fail. That's for playing, you don't even get a consolation prize.</p><p></p><p>For something that stops the game cold, there is still a heavy penalty for failure, it's just that the failure hits the characters in another way. Maybe it takes too long and the princess IS sacrificed to the summon the demon, and now the story is dealing that that. Still a failure, just one that will move a story forward in an interesting way.</p><p></p><p>So let's try this again. Failure STILL EQUALS failure. Always. Just that if it would end up being a boring failure that stops play, it's turned into an interesting failure that continues. That failure <em>might even be worse</em>, it's not coddling. It's just got to be <em><strong>interesting.</strong></em></p><p></p><p></p><p></p><p>True, many systems still use the old school paradigm of combat for XP system. Though it's an interesting take on risk that your default position that a combat encounter only ends up in XP and loot. That may be where your idea of real failure may not be possible is coming from - DMs who are coddling. And that happens in old school and new school games.</p></blockquote><p></p>
[QUOTE="Blue, post: 7768488, member: 20564"] Only if you completely ignore the part where I said "the GM reworks failures that would stop a game cold". During non-story-stopping failures, it's just good old normal failure. You fail. That's for playing, you don't even get a consolation prize. For something that stops the game cold, there is still a heavy penalty for failure, it's just that the failure hits the characters in another way. Maybe it takes too long and the princess IS sacrificed to the summon the demon, and now the story is dealing that that. Still a failure, just one that will move a story forward in an interesting way. So let's try this again. Failure STILL EQUALS failure. Always. Just that if it would end up being a boring failure that stops play, it's turned into an interesting failure that continues. That failure [I]might even be worse[/I], it's not coddling. It's just got to be [I][B]interesting.[/B][/I] True, many systems still use the old school paradigm of combat for XP system. Though it's an interesting take on risk that your default position that a combat encounter only ends up in XP and loot. That may be where your idea of real failure may not be possible is coming from - DMs who are coddling. And that happens in old school and new school games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
Top