Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 7768543" data-attributes="member: 5142"><p>Agreed. He could have made his point better by simply pointing out true trends within D&D's editions. There is a move towards greater player-empowerment, even if 5e was a move back towards GM-empowerment. There is less lethality and are more ways to prevent a player death or TPK. Magic is more accessible. There is hit points inflation. There is an increased facade that D&D is not rooted in wargaming. There is less competitive D&D play. The game has expanded its core playstyle assumptions requiring that the game be cognizant of and support the reality that people play the same game differently [insert comparison to Milton Bradley's discovery about how Monopoly was played]. The dungeon crawl is a mode of play but not <em>the</em> mode of play. There are clearly trends of play and design within D&D. And perhaps before extrapolating about trends within the TTRPG hobby on the whole, it would have helped if they initially examined within the culture of D&D. D&D does not exist in a vacuum, being subjected to outside gaming trends, but it does appear his principle concern as the elephant in the room.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7768543, member: 5142"] Agreed. He could have made his point better by simply pointing out true trends within D&D's editions. There is a move towards greater player-empowerment, even if 5e was a move back towards GM-empowerment. There is less lethality and are more ways to prevent a player death or TPK. Magic is more accessible. There is hit points inflation. There is an increased facade that D&D is not rooted in wargaming. There is less competitive D&D play. The game has expanded its core playstyle assumptions requiring that the game be cognizant of and support the reality that people play the same game differently [insert comparison to Milton Bradley's discovery about how Monopoly was played]. The dungeon crawl is a mode of play but not [I]the[/I] mode of play. There are clearly trends of play and design within D&D. And perhaps before extrapolating about trends within the TTRPG hobby on the whole, it would have helped if they initially examined within the culture of D&D. D&D does not exist in a vacuum, being subjected to outside gaming trends, but it does appear his principle concern as the elephant in the room. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
Top