Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 7768688" data-attributes="member: 5142"><p>I didn't say or suggest that character survival was the number one goal; I said that player victory was. </p><p></p><p>As I said before, I suspect that it is an issue of framing. But I don't believe that the whole "story is greater than character" spiel comellingly fits the bill for describing notions of Old School gaming. It describes your preferences certainly, but likely not the early generation as a whole of gaming. </p><p></p><p>Which does not seem uniquely distinct from how games are played now, which would further require a different explanation for OS games other than "the story is bigger than the characters." And many homebrew OS games were run built around certain characters. I also do not like how this framing implies in its uniqueness that in New School games that the story is subordinate to or less than the characters. </p><p></p><p>On the whole, other explanations are required to describe the difference. [MENTION=6799753]lowkey13[/MENTION] offered a fairly compelling alternative, namely that the kernals for numerous modes of gaming were present from the beginning. The proliferation of games with a range of niches since that time have drawn attention to those differences. And "New School" games may favor and expand upon a subset of those early kernals. The OSR movement is clearly attempting to bring something back in at least spirit, but even "OS emulators" seem divided over what that essential substance entails.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7768688, member: 5142"] I didn't say or suggest that character survival was the number one goal; I said that player victory was. As I said before, I suspect that it is an issue of framing. But I don't believe that the whole "story is greater than character" spiel comellingly fits the bill for describing notions of Old School gaming. It describes your preferences certainly, but likely not the early generation as a whole of gaming. Which does not seem uniquely distinct from how games are played now, which would further require a different explanation for OS games other than "the story is bigger than the characters." And many homebrew OS games were run built around certain characters. I also do not like how this framing implies in its uniqueness that in New School games that the story is subordinate to or less than the characters. On the whole, other explanations are required to describe the difference. [MENTION=6799753]lowkey13[/MENTION] offered a fairly compelling alternative, namely that the kernals for numerous modes of gaming were present from the beginning. The proliferation of games with a range of niches since that time have drawn attention to those differences. And "New School" games may favor and expand upon a subset of those early kernals. The OSR movement is clearly attempting to bring something back in at least spirit, but even "OS emulators" seem divided over what that essential substance entails. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
Top