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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="hawkeyefan" data-source="post: 7768718" data-attributes="member: 6785785"><p>Perhaps we need to clarify loss for who? The character or the player? </p><p></p><p>I think you touch upon an interesting distinction in that perhaps in Old School, the player isn't as concerned about the overall story so much as simply advocating for their character, so to speak; where as in New School (as these terms seem to be used in the article that started the discussion, anyway) players seem to be a bit more focused on the fiction created through the game. So an Old School gamer would never willingly lose something because it "makes sense" fictionally for the character to do so, but a New School gamer wouldn't hesitate. So there could be some difference in that way in regards to loss.</p><p></p><p>However, I don't know if that means that the loss is not felt by the New School gamer. Simply because they accept the loss, does not mean that they don't feel the loss. The newer games that I've played always included risk and loss....often much more than some of my earlier RPG experiences playing AD&D as a kid. So while I think you make an interesting point of how the two styles of play differ, I don't know that one player is "in the game" and the other is "not in the game" and so does not feel the loss.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7768718, member: 6785785"] Perhaps we need to clarify loss for who? The character or the player? I think you touch upon an interesting distinction in that perhaps in Old School, the player isn't as concerned about the overall story so much as simply advocating for their character, so to speak; where as in New School (as these terms seem to be used in the article that started the discussion, anyway) players seem to be a bit more focused on the fiction created through the game. So an Old School gamer would never willingly lose something because it "makes sense" fictionally for the character to do so, but a New School gamer wouldn't hesitate. So there could be some difference in that way in regards to loss. However, I don't know if that means that the loss is not felt by the New School gamer. Simply because they accept the loss, does not mean that they don't feel the loss. The newer games that I've played always included risk and loss....often much more than some of my earlier RPG experiences playing AD&D as a kid. So while I think you make an interesting point of how the two styles of play differ, I don't know that one player is "in the game" and the other is "not in the game" and so does not feel the loss. [/QUOTE]
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