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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="hawkeyefan" data-source="post: 7768793" data-attributes="member: 6785785"><p>Yes, I agree about absolutes....my comments were made in reply to another poster with the intention of summarizing what I was getting from their post (hence my use of question marks), not as a summation of how I view things. Of course players in AD&D made decisions for their characters based on story, and new school gamers make decisions based on their characters. </p><p></p><p>But I can see the distinction between trying to always remain in character, and in trying to play with a mind for what's dramatically satisfying...and despite the fact that both can be done in any play style, I can see how one might ascribe the former to Old School and the latter to New School. Would you agree with that? None of the terms or definitions we're using are perfect, so a little leeway seems to be in order for the sake of discussion. </p><p></p><p>I have no desire to paint anything as night and day. I enjoy elements of gaming that would be called Old School, and also plenty of modern mechanics or games that would be called New School. I don't feel the need to pick one over the other, and as I've said, I disagree with the conclusions from the OP in regards to loss and failure.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7768793, member: 6785785"] Yes, I agree about absolutes....my comments were made in reply to another poster with the intention of summarizing what I was getting from their post (hence my use of question marks), not as a summation of how I view things. Of course players in AD&D made decisions for their characters based on story, and new school gamers make decisions based on their characters. But I can see the distinction between trying to always remain in character, and in trying to play with a mind for what's dramatically satisfying...and despite the fact that both can be done in any play style, I can see how one might ascribe the former to Old School and the latter to New School. Would you agree with that? None of the terms or definitions we're using are perfect, so a little leeway seems to be in order for the sake of discussion. I have no desire to paint anything as night and day. I enjoy elements of gaming that would be called Old School, and also plenty of modern mechanics or games that would be called New School. I don't feel the need to pick one over the other, and as I've said, I disagree with the conclusions from the OP in regards to loss and failure. [/QUOTE]
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