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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="Desdichado" data-source="post: 7768798" data-attributes="member: 2205"><p>As is often the case with these kinds of articles, this is a just-so story where because "old school" is seen as desirable and "nü-style" is seen as sold out and sucky, therefore, I'm going to write an article where the playstyle that I prefer is redefined as old school so that I can be validated that my game must not be sold out and sucky.</p><p></p><p>In reality, of course, all kinds of axes can be equally validly claimed to be the difference between old school and new school. I could just as easily make the case that the difference is DM rulings vs. rules heavy and codified games, and AD&D was a sharp divide from D&D that came before and the start of new school. And then I could come up with a cute and passive-aggressive disparaging name like "storygames" or whatever to describe people who require all that codified rule bloat to hold their hands through running the game. Or I could make the axis be homebrewing vs. published settings.</p><p></p><p>Curiously, the divide for all of them happens in the early 80s, which by any objective measure is still "old" especially considering that that's when most people came into the game because it was at its peak of faddish popularity.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 7768798, member: 2205"] As is often the case with these kinds of articles, this is a just-so story where because "old school" is seen as desirable and "nü-style" is seen as sold out and sucky, therefore, I'm going to write an article where the playstyle that I prefer is redefined as old school so that I can be validated that my game must not be sold out and sucky. In reality, of course, all kinds of axes can be equally validly claimed to be the difference between old school and new school. I could just as easily make the case that the difference is DM rulings vs. rules heavy and codified games, and AD&D was a sharp divide from D&D that came before and the start of new school. And then I could come up with a cute and passive-aggressive disparaging name like "storygames" or whatever to describe people who require all that codified rule bloat to hold their hands through running the game. Or I could make the axis be homebrewing vs. published settings. Curiously, the divide for all of them happens in the early 80s, which by any objective measure is still "old" especially considering that that's when most people came into the game because it was at its peak of faddish popularity. [/QUOTE]
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