Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7768802" data-attributes="member: 6775031"><p>I draw a distinction between what happens during the game, and what happens prior to the game. Making an analogy to movies, character backstory is part of the premise, and you have to buy into the premise before you decide to watch the movie in the first place. The movie itself (or game, as the case may be), is about how that premise plays out. If you go to watch a Superman movie (for example), then it's unfair to criticize the idea of human-looking aliens who come to Earth and have superpowers, but it's perfectly fair to criticize if those powers act inconsistently between scenes. Likewise, if I'm choosing to play an elven wizard whose brother died under tragic circumstances, then that's just the premise, and it doesn't affect how any choices made after the game actually starts.</p><p></p><p>FATE would definitely bribe you into letting your brother die during play in order to make the story more dramatic, though. There are a few different ways that you could model that relationship, but at least one of the ways would make you choose between saving your brother and gaining a Fate point, where Fate points run the resource economy that matters during boss fights.</p><p></p><p>I feel like immersion is possible regardless of mechanics. After all, we can all become immersed in any number of stories told in a variety of media. Obviously, different game mechanics will click as immersive for some folks and not for others. But I don't think I'd say that any playstyle is objectively more immersive.</p><p>I'll buy that you can be immersed in a story-game character in the same way that you can be immersed in a novel or movie character, but it's fundamentally a different type of immersion from actually pretending to be that person. Maybe it's not so different, for some people; and I'm sure that some people actually prefer the former over the latter; but I have zero interest in playing the former type of game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7768802, member: 6775031"] I draw a distinction between what happens during the game, and what happens prior to the game. Making an analogy to movies, character backstory is part of the premise, and you have to buy into the premise before you decide to watch the movie in the first place. The movie itself (or game, as the case may be), is about how that premise plays out. If you go to watch a Superman movie (for example), then it's unfair to criticize the idea of human-looking aliens who come to Earth and have superpowers, but it's perfectly fair to criticize if those powers act inconsistently between scenes. Likewise, if I'm choosing to play an elven wizard whose brother died under tragic circumstances, then that's just the premise, and it doesn't affect how any choices made after the game actually starts. FATE would definitely bribe you into letting your brother die during play in order to make the story more dramatic, though. There are a few different ways that you could model that relationship, but at least one of the ways would make you choose between saving your brother and gaining a Fate point, where Fate points run the resource economy that matters during boss fights. I feel like immersion is possible regardless of mechanics. After all, we can all become immersed in any number of stories told in a variety of media. Obviously, different game mechanics will click as immersive for some folks and not for others. But I don't think I'd say that any playstyle is objectively more immersive. I'll buy that you can be immersed in a story-game character in the same way that you can be immersed in a novel or movie character, but it's fundamentally a different type of immersion from actually pretending to be that person. Maybe it's not so different, for some people; and I'm sure that some people actually prefer the former over the latter; but I have zero interest in playing the former type of game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
Top