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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="Lanefan" data-source="post: 7768814" data-attributes="member: 29398"><p>In the context of a different discussion regarding lethality or immersion or other things to do with character, sure. But here I'm not sure that looking at PC turnover is going to answer much about story-as-party.</p><p></p><p>About the only other way I can put it is - and you've probably heard this before from me - the party to me is analagous to a sports team over the long term. The Vancouver Canucks have been an NHL franchise since 1970 and over those almost 50 years have had something like 275* people don the jersey and play at least one meaningful game. This could line up directly as a near-50 year D&D campaign during which about 275 characters have been rolled up and joined the party for at least one session.</p><p></p><p>Some of those hockey players have done great things while on the team, and their individual stories are well worth telling. But none of those stories last as long as the team's does because none of those player's careers was anywhere near 50 years long. And while the stories of each individual player certainly contribute to the overall story of the team, the end result team story is greater than the sum of all its parts...and the same is true of a D&D party that outlasts its individual characters.</p><p></p><p>* - going by memory, not exact.</p><p></p><p>I can't speak to those paths specifically as I've not read them to see how they're structured internally, but I can speak to Princes of the Apocalypse and say that its internal structure very much looks like 15-or-so individual adventures (that don't even have to be done in exact sequence) strung together into an overarching story, and could very easily be run as such. The levels are supposed to go from 1-15, so about one per adventure.</p><p></p><p>It would, yes. But to use the book analogy those short campaigns correspond to what amounts to a short story, where I'm looking more at the Lord of the Rings/Game of Thrones scale.</p><p></p><p>Likely true.</p><p></p><p>The Jon-Daenerys focus is certainly blatant in the TV shows but we've as yet no way of knowing whether it would have been in the books. That said, while Jon is introduced very early on Daenerys isn't.</p><p></p><p>Not all at once. But there's certainly instances where different groups of characters get together for a while, do some adventuring, and then split apart - very similar to what happens in a big sprawling old-school D&D campaign where each player has a stable of characters all of whom are doing their own things when not running with an adventuring party. The one exception is the group that formed around Daenerys during her time in the desert: because they were isolated from everyone else for so long that group remained largely identifyable as a single party.</p><p></p><p>His plans may have been one thing but the result was another.</p><p></p><p>I've both tried it as DM and played in games where another DM has tried it, and so far I'm 0-for-lifetime on seeing it be anything other than some version of a major mistake.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7768814, member: 29398"] In the context of a different discussion regarding lethality or immersion or other things to do with character, sure. But here I'm not sure that looking at PC turnover is going to answer much about story-as-party. About the only other way I can put it is - and you've probably heard this before from me - the party to me is analagous to a sports team over the long term. The Vancouver Canucks have been an NHL franchise since 1970 and over those almost 50 years have had something like 275* people don the jersey and play at least one meaningful game. This could line up directly as a near-50 year D&D campaign during which about 275 characters have been rolled up and joined the party for at least one session. Some of those hockey players have done great things while on the team, and their individual stories are well worth telling. But none of those stories last as long as the team's does because none of those player's careers was anywhere near 50 years long. And while the stories of each individual player certainly contribute to the overall story of the team, the end result team story is greater than the sum of all its parts...and the same is true of a D&D party that outlasts its individual characters. * - going by memory, not exact. I can't speak to those paths specifically as I've not read them to see how they're structured internally, but I can speak to Princes of the Apocalypse and say that its internal structure very much looks like 15-or-so individual adventures (that don't even have to be done in exact sequence) strung together into an overarching story, and could very easily be run as such. The levels are supposed to go from 1-15, so about one per adventure. It would, yes. But to use the book analogy those short campaigns correspond to what amounts to a short story, where I'm looking more at the Lord of the Rings/Game of Thrones scale. Likely true. The Jon-Daenerys focus is certainly blatant in the TV shows but we've as yet no way of knowing whether it would have been in the books. That said, while Jon is introduced very early on Daenerys isn't. Not all at once. But there's certainly instances where different groups of characters get together for a while, do some adventuring, and then split apart - very similar to what happens in a big sprawling old-school D&D campaign where each player has a stable of characters all of whom are doing their own things when not running with an adventuring party. The one exception is the group that formed around Daenerys during her time in the desert: because they were isolated from everyone else for so long that group remained largely identifyable as a single party. His plans may have been one thing but the result was another. I've both tried it as DM and played in games where another DM has tried it, and so far I'm 0-for-lifetime on seeing it be anything other than some version of a major mistake. [/QUOTE]
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