Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7768816" data-attributes="member: 29398"><p>It is, but as I said in my other post the whole ends up being greater than the sum of the parts.</p><p></p><p>I'm not sure ST:TNG is the best example here, in that other than their occasional dealings with Q and-or the Borg there really wasn't much of a true overarching storyline - it was more "crisis of the week" stuff a lot of the time.</p><p></p><p>A better example would be Battlestar Galactica (the newer one). There you've got the individual character stories within the ships but you've also got the much bigger overlying story of their flight from the Cylons, and the planted clones, and so forth; and that story is clearly bigger than any one character.</p><p></p><p>True, but if you're going to have multiple characters involved in the A-plots why not just focus on the whole party instead and have done with it? That way even if things go wrong and half the party is lost the story can still continue with the remaining half if all involved so desire.</p><p></p><p>Oddly enough, the only TPK I've ever DMed in my life came from just this type of single-PC-focus adventure: a PC pulled the party into a quest she'd been given. It took them off-world to some mini-plane, whereupon the quested PC died in - I kid you not - the second combat they faced! They didn't have revival in the field (too low of level for that), so the rest of the party turned their focus to simply getting back home - which unfortunately meant having to go through a large part of the remaining adventure. They got through most of it but then got in a bit over their heads - and then very unlucky. Next party, please.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7768816, member: 29398"] It is, but as I said in my other post the whole ends up being greater than the sum of the parts. I'm not sure ST:TNG is the best example here, in that other than their occasional dealings with Q and-or the Borg there really wasn't much of a true overarching storyline - it was more "crisis of the week" stuff a lot of the time. A better example would be Battlestar Galactica (the newer one). There you've got the individual character stories within the ships but you've also got the much bigger overlying story of their flight from the Cylons, and the planted clones, and so forth; and that story is clearly bigger than any one character. True, but if you're going to have multiple characters involved in the A-plots why not just focus on the whole party instead and have done with it? That way even if things go wrong and half the party is lost the story can still continue with the remaining half if all involved so desire. Oddly enough, the only TPK I've ever DMed in my life came from just this type of single-PC-focus adventure: a PC pulled the party into a quest she'd been given. It took them off-world to some mini-plane, whereupon the quested PC died in - I kid you not - the second combat they faced! They didn't have revival in the field (too low of level for that), so the rest of the party turned their focus to simply getting back home - which unfortunately meant having to go through a large part of the remaining adventure. They got through most of it but then got in a bit over their heads - and then very unlucky. Next party, please. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
Top