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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="Aldarc" data-source="post: 7768822" data-attributes="member: 5142"><p>That's probably a good thing since story-as-party seems like a non sequitor discussion to hang your hat on when talking about OS vs. NS TTRPGs; however, PC turnover seems to be more of what you are talking about elsewhere, including your hockey example. </p><p></p><p>Which moves the goal posts of discussion to debating what constitutes an "adventure." :shrug: Not sure if this is a helpful direction either. </p><p></p><p>LotR has a 481,103 word count total. The Hobbit would only add 95k to that total. Storm of Swords and Dance of Dragons <em>each</em> have a word count of around 414,600 words. I don't quite think that the scope of the two epics are that comparable. In our contemporaneous publishing standards, Lord of the Rings would be a "short story" in comparison, and probably would have been published as one book. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>It was fairly clear that these characters were central to the metaplot fairly early on. As early as Book 1, fans tied the two characters to the title of the series: A Song of Ice (Jon Snow) and Fire (Daenerys Targaryen). And the R+L=J was also solved fairly early by people on the Westeros.org forms, back in our EZBoard days, if not earlier. Adam Whitehead of Wertzone and Elio M. García Jr. and Linda Antonsson, who own the Westeros.org fan site and co-wrote the World of Ice & Fire, could likely tell you more about how people pieced all this together. </p><p></p><p>Chapter 3 of Book 1. That's pretty darn early. </p><p></p><p>And if I have never experienced your style of GMing done as anything other than some version of a major mistake, should I conclude then that you are a bad or novice GM? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Probably not. Nor would I feel that it's my place to throw around the "bad GM" label so liberally.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7768822, member: 5142"] That's probably a good thing since story-as-party seems like a non sequitor discussion to hang your hat on when talking about OS vs. NS TTRPGs; however, PC turnover seems to be more of what you are talking about elsewhere, including your hockey example. Which moves the goal posts of discussion to debating what constitutes an "adventure." :shrug: Not sure if this is a helpful direction either. LotR has a 481,103 word count total. The Hobbit would only add 95k to that total. Storm of Swords and Dance of Dragons [I]each[/I] have a word count of around 414,600 words. I don't quite think that the scope of the two epics are that comparable. In our contemporaneous publishing standards, Lord of the Rings would be a "short story" in comparison, and probably would have been published as one book. ;) It was fairly clear that these characters were central to the metaplot fairly early on. As early as Book 1, fans tied the two characters to the title of the series: A Song of Ice (Jon Snow) and Fire (Daenerys Targaryen). And the R+L=J was also solved fairly early by people on the Westeros.org forms, back in our EZBoard days, if not earlier. Adam Whitehead of Wertzone and Elio M. García Jr. and Linda Antonsson, who own the Westeros.org fan site and co-wrote the World of Ice & Fire, could likely tell you more about how people pieced all this together. Chapter 3 of Book 1. That's pretty darn early. And if I have never experienced your style of GMing done as anything other than some version of a major mistake, should I conclude then that you are a bad or novice GM? :erm: Probably not. Nor would I feel that it's my place to throw around the "bad GM" label so liberally. [/QUOTE]
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