Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7768862" data-attributes="member: 6919838"><p>Uhhh...</p><p>No.</p><p></p><p>The meta-gaming/bargaining/compelling/bribery nechanics used in many types of games where a trait is/can-be brought into play by a GM offer of a gimmick point if the **player** accepts the proposed event/manifestation is not the only way you get flawed characters into play, not opposite "preferring perfect persons with no flaws" etc.</p><p></p><p>For decades now many games have reoresented flaws (definitional ones) as things included by the player and that then occurred in play **without** any need for at the moment negotiation.</p><p></p><p>In HERO and others, you could give your character very defining flaws that occurred in play, no bargain on the spot needed, just as part of the in-game play, no in-pkay meta-gaming by players.</p><p></p><p>Phobia against spiders 14- debilitating - mecha-spiders attack - roll fail and be frozen for a bit in panic - no bargain.</p><p></p><p>In sime games, they brought with them extra points at part of chargen (as the bribe) but that avoided the in-game meta-game player bargaining by moving it up front.</p><p></p><p>Other games presented these traits in a more naturally offsetting ways, no points or bribes, but with the idea that sonetimes they eould benefit you and other times not. A given virtue or flaw might give bonuses in one case and detriments in others - determined by situation - again - not meta-game player side on-the-spot negotiations.</p><p></p><p>But then, in many games, folkdms just played characters with flaws as part of rolrme playing a character - no rules needed to provide any mechanics and benefits or pay-offs for "my guy hates orcs so i attack, no negotiating".</p><p></p><p>In my experience, i saw more "flawed" and many ways more real peopke characters in play in game systems where there was little or no system defined flaw structures as the system did not get in the wsy of that part of the "who is this person?" definition and play by framing and trapping it in pre-formed structures of frequency, severity or "chip economy" - especially "chip-economy" that is significant in gameplay.</p><p></p><p>One of the things that soured me over the2d20 system play was how so very greatly the fully integrated momentum gimmick points took over the mechanics of gameplay - momentum tally gains being the thing players cheered for in a lucky strike and seeming more important than what that strike did to the enemy in that fight. </p><p></p><p>Whether one wants flawed chars or not is a wholly different thing from whether one wants those represented by meta-game player side bargains - esp ones with significant system play involved.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7768862, member: 6919838"] Uhhh... No. The meta-gaming/bargaining/compelling/bribery nechanics used in many types of games where a trait is/can-be brought into play by a GM offer of a gimmick point if the **player** accepts the proposed event/manifestation is not the only way you get flawed characters into play, not opposite "preferring perfect persons with no flaws" etc. For decades now many games have reoresented flaws (definitional ones) as things included by the player and that then occurred in play **without** any need for at the moment negotiation. In HERO and others, you could give your character very defining flaws that occurred in play, no bargain on the spot needed, just as part of the in-game play, no in-pkay meta-gaming by players. Phobia against spiders 14- debilitating - mecha-spiders attack - roll fail and be frozen for a bit in panic - no bargain. In sime games, they brought with them extra points at part of chargen (as the bribe) but that avoided the in-game meta-game player bargaining by moving it up front. Other games presented these traits in a more naturally offsetting ways, no points or bribes, but with the idea that sonetimes they eould benefit you and other times not. A given virtue or flaw might give bonuses in one case and detriments in others - determined by situation - again - not meta-game player side on-the-spot negotiations. But then, in many games, folkdms just played characters with flaws as part of rolrme playing a character - no rules needed to provide any mechanics and benefits or pay-offs for "my guy hates orcs so i attack, no negotiating". In my experience, i saw more "flawed" and many ways more real peopke characters in play in game systems where there was little or no system defined flaw structures as the system did not get in the wsy of that part of the "who is this person?" definition and play by framing and trapping it in pre-formed structures of frequency, severity or "chip economy" - especially "chip-economy" that is significant in gameplay. One of the things that soured me over the2d20 system play was how so very greatly the fully integrated momentum gimmick points took over the mechanics of gameplay - momentum tally gains being the thing players cheered for in a lucky strike and seeming more important than what that strike did to the enemy in that fight. Whether one wants flawed chars or not is a wholly different thing from whether one wants those represented by meta-game player side bargains - esp ones with significant system play involved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
Top