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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="5ekyu" data-source="post: 7768881" data-attributes="member: 6919838"><p>"This extends to other dislikes of mechanics. If you work yourself up on how much you don't like a mechanic *before* you try it enough to gain facility, you create a situation where your preconcieved notion overrides the actual experience."</p><p></p><p>Yes but it's not by any means a given that it's an inexperienced dislike? </p><p>There are very few "innovative" sub-systems out there, FATE "troubles" included, that aren't basically repacked rehashes of things done before and lots of experiences apply directly to those. You can go back decades for these concepts and disagreements over them. </p><p></p><p>I tend to not assume those who disagrees or prefers systems I dont do so from uninformed prejudice- until they make that clear. </p><p></p><p>For me and my group, years of point buy [p]reward and years of P4P and way too many gimmick point game systems fuel our tastes and choices in system - not ignorance or fear of trying.</p><p></p><p>I imagine we are not alone in that.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7768881, member: 6919838"] "This extends to other dislikes of mechanics. If you work yourself up on how much you don't like a mechanic *before* you try it enough to gain facility, you create a situation where your preconcieved notion overrides the actual experience." Yes but it's not by any means a given that it's an inexperienced dislike? There are very few "innovative" sub-systems out there, FATE "troubles" included, that aren't basically repacked rehashes of things done before and lots of experiences apply directly to those. You can go back decades for these concepts and disagreements over them. I tend to not assume those who disagrees or prefers systems I dont do so from uninformed prejudice- until they make that clear. For me and my group, years of point buy [p]reward and years of P4P and way too many gimmick point game systems fuel our tastes and choices in system - not ignorance or fear of trying. I imagine we are not alone in that. [/QUOTE]
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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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