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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="Umbran" data-source="post: 7768901" data-attributes="member: 177"><p>I don't like coffee. I have *never* liked coffee. To me, it tastes of ashes and sadness. I don't drink the stuff, and I avoid dishes that include it. A few years ago, I went to Italy, and my friends said, "Well, *Italian* coffee is different. It is the best. So, you should try it." I did. Yuck - more ashes and sadness. I sweetened it until I could at least finish my cup - it tasted of the tears of Willy Wonka leeched through the burned out husk of his candy factory. </p><p></p><p>While in Rome, my wife and I took a private cooking lesson - mostly making pasta of various forms. Dessert of the meal was? Tiramisu. With coffee. Yuck. Except, while the coffee was the same, this tiramisu *was* different, and I enjoyed it, even though there was coffee involved.</p><p></p><p>Context matters. And sometimes it pays off to give an honest and open-minded try to things you don't think you are going to like. </p><p></p><p></p><p></p><p>Then, of course, you can choose to not play them. Your table, your game. Do what gives you joy.</p><p></p><p>But, on the flip side, if you haven't actually played a significant amount of a game, you probably don't have an informed opinion about that game's implementations. You should then probably not speak at length about the mechanic or its use in the game, as <em>you would be speaking from ignorance</em>... and that's not a good place to speak from.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7768901, member: 177"] I don't like coffee. I have *never* liked coffee. To me, it tastes of ashes and sadness. I don't drink the stuff, and I avoid dishes that include it. A few years ago, I went to Italy, and my friends said, "Well, *Italian* coffee is different. It is the best. So, you should try it." I did. Yuck - more ashes and sadness. I sweetened it until I could at least finish my cup - it tasted of the tears of Willy Wonka leeched through the burned out husk of his candy factory. While in Rome, my wife and I took a private cooking lesson - mostly making pasta of various forms. Dessert of the meal was? Tiramisu. With coffee. Yuck. Except, while the coffee was the same, this tiramisu *was* different, and I enjoyed it, even though there was coffee involved. Context matters. And sometimes it pays off to give an honest and open-minded try to things you don't think you are going to like. Then, of course, you can choose to not play them. Your table, your game. Do what gives you joy. But, on the flip side, if you haven't actually played a significant amount of a game, you probably don't have an informed opinion about that game's implementations. You should then probably not speak at length about the mechanic or its use in the game, as [I]you would be speaking from ignorance[/I]... and that's not a good place to speak from. [/QUOTE]
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