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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="Lanefan" data-source="post: 7768927" data-attributes="member: 29398"><p>Except the debate from my perspective isn't so much the merits of the system but whether those merits are built on a foundation of metagaming - which it seems they are.</p><p></p><p>In the fiction, does the character know she has these 'Fate points' available? If not, then the whole thing is purely a metagame mechanic; and this holds true whether one likes the mechanic or does not.</p><p></p><p>And I have to ask, not being familiar with the specific system: do NPCs and-or the opposition also have access to Fate points using the same criteria as the PCs? If yes, then great! But if not, there goes internal game-world consistency in that PCs are running on different mechanics than NPCs. For me this is a bigger red flag than even the metagame aspect.</p><p></p><p>True. It's on the GM to make sure your flaw rears its head on a somewhat regular basis - picking a flaw of arachnophobia, for example, should result in a few more spiders being encountered during play than pure random chance would dictate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>========================</p><p></p><p>As for the dual questions of whether the GM is also a player and whether a GM can or should or must metagame:</p><p></p><p>1. When RPing an NPC the GM is acting as a player, but otherwise she is not a player: her role in the game is quite different.</p><p></p><p>2. A GM not only must metagame, the GM in many ways IS the metagame. The GM metagames so the players don't have to.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7768927, member: 29398"] Except the debate from my perspective isn't so much the merits of the system but whether those merits are built on a foundation of metagaming - which it seems they are. In the fiction, does the character know she has these 'Fate points' available? If not, then the whole thing is purely a metagame mechanic; and this holds true whether one likes the mechanic or does not. And I have to ask, not being familiar with the specific system: do NPCs and-or the opposition also have access to Fate points using the same criteria as the PCs? If yes, then great! But if not, there goes internal game-world consistency in that PCs are running on different mechanics than NPCs. For me this is a bigger red flag than even the metagame aspect. True. It's on the GM to make sure your flaw rears its head on a somewhat regular basis - picking a flaw of arachnophobia, for example, should result in a few more spiders being encountered during play than pure random chance would dictate. :) ======================== As for the dual questions of whether the GM is also a player and whether a GM can or should or must metagame: 1. When RPing an NPC the GM is acting as a player, but otherwise she is not a player: her role in the game is quite different. 2. A GM not only must metagame, the GM in many ways IS the metagame. The GM metagames so the players don't have to. [/QUOTE]
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