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General Tabletop Discussion
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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="Aldarc" data-source="post: 7768940" data-attributes="member: 5142"><p>Most fate points will be spent by players for re-rolling or a +2 bonus to a character roll, which both express the character exerting extra effort on an important task... also quite reflective of reality. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>That's fine, but these are mechanics of various editions of D&D that you likely can recognize do not make D&D less of an RPG or define OS vs. NS. </p><p></p><p>I think the ideal goal should be having fun roleplaying with friends. But I also don't think that "immersion" is an ideal that can be applied with any more pragmatic consistency in design than "fun" can be. IMHO, it's too subjective to personal tastes. I have watched my own players immerse themselves into their characters with greater ease with Fate than I have with D&D. However, I don't necessarily think that one game is more immersive than the other. One of the great gifts of the hobby has been the proliferation of games for people with different proclivities and tastes for what makes a fun and immersive roleplaying game. </p><p></p><p>No problem. Glad to clarify things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>That's one approach but not necessarily the One True Way you seem to imply here. Other games seek a believable and consistent game world that rests in the fiction itself rather than notions of PCs and NPCs following the same mechanics.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7768940, member: 5142"] Most fate points will be spent by players for re-rolling or a +2 bonus to a character roll, which both express the character exerting extra effort on an important task... also quite reflective of reality. :) That's fine, but these are mechanics of various editions of D&D that you likely can recognize do not make D&D less of an RPG or define OS vs. NS. I think the ideal goal should be having fun roleplaying with friends. But I also don't think that "immersion" is an ideal that can be applied with any more pragmatic consistency in design than "fun" can be. IMHO, it's too subjective to personal tastes. I have watched my own players immerse themselves into their characters with greater ease with Fate than I have with D&D. However, I don't necessarily think that one game is more immersive than the other. One of the great gifts of the hobby has been the proliferation of games for people with different proclivities and tastes for what makes a fun and immersive roleplaying game. No problem. Glad to clarify things. :D That's one approach but not necessarily the One True Way you seem to imply here. Other games seek a believable and consistent game world that rests in the fiction itself rather than notions of PCs and NPCs following the same mechanics. [/QUOTE]
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