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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="darkbard" data-source="post: 7768941" data-attributes="member: 1282"><p>Okay, I have read up through [MENTION=5142]Aldarc[/MENTION]'s post 112 but haven't had time to get any further yet, so please excuse me if I repeat what comes hereafter. And in truth, I have little of consequence to add to what has already been sufficiently developed here by Aldarc, [MENTION=177]Umbran[/MENTION], [MENTION=6785785]hawkeyefan[/MENTION], and others (even where these folks don't always see eye-to-eye): the original distinctions of the OP are laughingly meaningless, and so the debate it has engendered is loose and amorphous.</p><p></p><p>But what I can add is some evidential weight that the distinction between OS as centered on party and NS as centered on individual character is as spurious as they come, almost as spurious as the claim that in NS games characters face no true risks unless they want to. I offer the following chapter lead-in from Blades in the Dark, Chapter 3: The Crew, PG. 91, as New-Schooly a NS game as there is, or, in more meaningful and crisper terminology, a Story Now game:</p><p></p><p></p><p></p><p></p><p>I hope to read the remaining posts in the coming days, for, as silly as the initial post is, some of the discussion here has been interesting, even as it is hampered by slippery and ultimately meaningless terminology.</p></blockquote><p></p>
[QUOTE="darkbard, post: 7768941, member: 1282"] Okay, I have read up through [MENTION=5142]Aldarc[/MENTION]'s post 112 but haven't had time to get any further yet, so please excuse me if I repeat what comes hereafter. And in truth, I have little of consequence to add to what has already been sufficiently developed here by Aldarc, [MENTION=177]Umbran[/MENTION], [MENTION=6785785]hawkeyefan[/MENTION], and others (even where these folks don't always see eye-to-eye): the original distinctions of the OP are laughingly meaningless, and so the debate it has engendered is loose and amorphous. But what I can add is some evidential weight that the distinction between OS as centered on party and NS as centered on individual character is as spurious as they come, almost as spurious as the claim that in NS games characters face no true risks unless they want to. I offer the following chapter lead-in from Blades in the Dark, Chapter 3: The Crew, PG. 91, as New-Schooly a NS game as there is, or, in more meaningful and crisper terminology, a Story Now game: I hope to read the remaining posts in the coming days, for, as silly as the initial post is, some of the discussion here has been interesting, even as it is hampered by slippery and ultimately meaningless terminology. [/QUOTE]
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