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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="5ekyu" data-source="post: 7768954" data-attributes="member: 6919838"><p>But let me ask this... if something is not new, if it doesn't do new things... or even stuff even noticably different and our preferences have not changed since the last time we "tasted" such things ( or have gotten even stronger having played same kind in other game systems as the new niche gets a lot of copies) ... how then does a position of "you dont know " or that you are working from a position of ignorance" make sense? </p><p></p><p>See, yes, you did not say FATE mechanics were new or that they did new things with it or that it's different much less revolutionary- but you did layout this long coffee-block argument to get to a point that new and different " experiences (new to you) might alter the results and not experiencing each of these puts you in a position of ignorance. </p><p></p><p>I get that folks like FATE and by all means it's a fine system, much of it has been a fine system for a long time. </p><p></p><p>But no matter how much I like one system or another, I am not gonna be jumping to the easy-quick place of assuming or clashing anyone who dislikes it without some unspecified investment of hours or months or years are working from ignorance. </p><p></p><p>Especially if I wont say that system does the thing they dislike with new mechanics - directly at least - and have to ho yo italian coffee.</p><p></p><p>But yo be very clear - I don't like coffee cant stand it and hate tiramisu after trying it cuz - coffee kills it for me. I have amazed friends who gave me cakes, pies, cookies, bbq chicken etc without telling me it had coffee even just a dash only to have me stop after the necessary polite bite and say whatever I needed to get out of the rest (given some social cases where you can't just spit it out - ahem boss` wife)</p><p></p><p></p><p></p><p>As for whatever you imagine to challenge whether we know we won't like it or maybe we just think we will, you are free to imagine whatever you like about hoe much more you know about what we will or won't like and what we know about it.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7768954, member: 6919838"] But let me ask this... if something is not new, if it doesn't do new things... or even stuff even noticably different and our preferences have not changed since the last time we "tasted" such things ( or have gotten even stronger having played same kind in other game systems as the new niche gets a lot of copies) ... how then does a position of "you dont know " or that you are working from a position of ignorance" make sense? See, yes, you did not say FATE mechanics were new or that they did new things with it or that it's different much less revolutionary- but you did layout this long coffee-block argument to get to a point that new and different " experiences (new to you) might alter the results and not experiencing each of these puts you in a position of ignorance. I get that folks like FATE and by all means it's a fine system, much of it has been a fine system for a long time. But no matter how much I like one system or another, I am not gonna be jumping to the easy-quick place of assuming or clashing anyone who dislikes it without some unspecified investment of hours or months or years are working from ignorance. Especially if I wont say that system does the thing they dislike with new mechanics - directly at least - and have to ho yo italian coffee. But yo be very clear - I don't like coffee cant stand it and hate tiramisu after trying it cuz - coffee kills it for me. I have amazed friends who gave me cakes, pies, cookies, bbq chicken etc without telling me it had coffee even just a dash only to have me stop after the necessary polite bite and say whatever I needed to get out of the rest (given some social cases where you can't just spit it out - ahem boss` wife) As for whatever you imagine to challenge whether we know we won't like it or maybe we just think we will, you are free to imagine whatever you like about hoe much more you know about what we will or won't like and what we know about it. [/QUOTE]
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