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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="Umbran" data-source="post: 7768961" data-attributes="member: 177"><p>In this context, if I say it isn't new, I mean that only very broadly. Like, "a car is not a new thing". Four tires, a steering wheel, brakes, internal combustion engine. You know - a car. But cars today are a lot different from cars a century ago, or 50 years ago. Even in a thing that is broadly the same, there is change. That internal combustion engine? Not a given any more....</p><p></p><p>For any given general mechanical element, *how* it is implemented matters. The context in the game it sits matters. How it is intended to be used matters. There's a ton of details around it that can impact how it operates in practice. So, if you don't have experience with the specific implementation, you don't really know what it is like in this incarnation.</p><p></p><p>Mind you - I did not say this to make a claim that you should try a game with such mechanics. Not at all. You're free to play what you like. Experiment only with what you want, that's all good.</p><p></p><p>I was more referring to the fact that if you haven't worked with it... you're like.. maybe the old guy on an auto mechanics forum, who used to work on cars a lot when he was young... in 1967? You're talking about braking systems... but anti-lock brakes started becoming really common in the 1980s - after your time. Brakes aren't a new thing, but there's detail in how they are applied now that you don't know a whole lot about, and you would need to actually work with them a goodly amount to get yourself up to speed on the details of their performance and maintenance.</p><p></p><p>That's not saying you *need* to get up to speed. It is just that you should recognize that you can go ahead and talk about brakes on an Edsel, but if you talk about brakes on a Tesla... you're probably going to get something important wrong....</p></blockquote><p></p>
[QUOTE="Umbran, post: 7768961, member: 177"] In this context, if I say it isn't new, I mean that only very broadly. Like, "a car is not a new thing". Four tires, a steering wheel, brakes, internal combustion engine. You know - a car. But cars today are a lot different from cars a century ago, or 50 years ago. Even in a thing that is broadly the same, there is change. That internal combustion engine? Not a given any more.... For any given general mechanical element, *how* it is implemented matters. The context in the game it sits matters. How it is intended to be used matters. There's a ton of details around it that can impact how it operates in practice. So, if you don't have experience with the specific implementation, you don't really know what it is like in this incarnation. Mind you - I did not say this to make a claim that you should try a game with such mechanics. Not at all. You're free to play what you like. Experiment only with what you want, that's all good. I was more referring to the fact that if you haven't worked with it... you're like.. maybe the old guy on an auto mechanics forum, who used to work on cars a lot when he was young... in 1967? You're talking about braking systems... but anti-lock brakes started becoming really common in the 1980s - after your time. Brakes aren't a new thing, but there's detail in how they are applied now that you don't know a whole lot about, and you would need to actually work with them a goodly amount to get yourself up to speed on the details of their performance and maintenance. That's not saying you *need* to get up to speed. It is just that you should recognize that you can go ahead and talk about brakes on an Edsel, but if you talk about brakes on a Tesla... you're probably going to get something important wrong.... [/QUOTE]
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