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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="hawkeyefan" data-source="post: 7769002" data-attributes="member: 6785785"><p>In terms of the OP, it seems like 1e D&D is Old School, and everything else is New School. </p><p></p><p>As others have already said, I think it's a difficult question because the terms themselves are a bit vague. Each of us has a rough idea of what is meant, but as this thread has shown, the criteria for either Old School or New School is quite varied. </p><p></p><p>Generally, I look at it as 1e and the early basic iterations of D&D and games that emulate that experience are Old School. There are also other early games from that era that would belong in this category....Traveller, Runequest, and Call of Cthulhu seem the most obvious. </p><p></p><p>Not that I think these games necessarily fit the descriptions of Old School that have been put forth in this thread. Not all of them anyway. </p><p></p><p>Then there are modern versions of these games, or modern hacks of them, that emulate their approach and I would include them in the category of Old School. Something like Dungeon Crawl Classics. </p><p></p><p>New School is even harder to define, really. A shift in importance from player to character? Eh, maybe....but not necessarily. Mechanics that enforce RP? Again, maybe....but such were present even in the earliest of the Old School (alignment, etc).</p><p></p><p>I think if I had to pick one key component, it may be the players having any narrative power beyond stating what their character does within the established options available to the character based on the game, the setting, and their abilities, level, etc. That seems to be the one thing that sticks most in the craw of folks identifying as Old School Gamers.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7769002, member: 6785785"] In terms of the OP, it seems like 1e D&D is Old School, and everything else is New School. As others have already said, I think it's a difficult question because the terms themselves are a bit vague. Each of us has a rough idea of what is meant, but as this thread has shown, the criteria for either Old School or New School is quite varied. Generally, I look at it as 1e and the early basic iterations of D&D and games that emulate that experience are Old School. There are also other early games from that era that would belong in this category....Traveller, Runequest, and Call of Cthulhu seem the most obvious. Not that I think these games necessarily fit the descriptions of Old School that have been put forth in this thread. Not all of them anyway. Then there are modern versions of these games, or modern hacks of them, that emulate their approach and I would include them in the category of Old School. Something like Dungeon Crawl Classics. New School is even harder to define, really. A shift in importance from player to character? Eh, maybe....but not necessarily. Mechanics that enforce RP? Again, maybe....but such were present even in the earliest of the Old School (alignment, etc). I think if I had to pick one key component, it may be the players having any narrative power beyond stating what their character does within the established options available to the character based on the game, the setting, and their abilities, level, etc. That seems to be the one thing that sticks most in the craw of folks identifying as Old School Gamers. [/QUOTE]
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