Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7769033" data-attributes="member: 6775031"><p>I submit that the only way for a player to not metagame at all is for them to have <em>no knowledge of reality</em>. You can't use out-of-game information if you don't *know* any out-of-game information.</p><p></p><p>If you didn't know the game rules, though, then you would have no choice <em>except</em> to rely on out-of-game information. You would be <em>forced</em> to meta-game.</p><p></p><p>For example, let's say you're fighting some goblins, and one of them shoots you with an arrow. OW! Depending on how much you know about the real world, you might expect to fall down and/or become incapacitated with pain, such that your best hope of survival would be hiding behind cover while your allies protect you.</p><p></p><p>But that's not the reality your character is living in; that's just our real world, which is a different place that follows different rules. You're drawing on out-of-game knowledge, to fill in for the in-game knowledge that you're lacking. If you had read the rulebook, you would know that being shot by an arrow doesn't cause crippling pain that prevents you from swinging a sword effectively. The in-game knowledge, which is observable to the character, is that you can keep fighting effectively as long as you stay conscious. That's the truth about how their world works, and everything that happens in that world will be consistent with that.</p><p></p><p>While it's unreasonable to expect anyone to remain completely ignorant about reality, just to make it easier to play a game, it's not unreasonable to ask that they avoid drawing on that knowledge while trying to role-play. They're going to occasionally slip up, because nobody's perfect, but they can at least make the attempt.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7769033, member: 6775031"] I submit that the only way for a player to not metagame at all is for them to have [I]no knowledge of reality[/I]. You can't use out-of-game information if you don't *know* any out-of-game information. If you didn't know the game rules, though, then you would have no choice [I]except[/I] to rely on out-of-game information. You would be [I]forced[/I] to meta-game. For example, let's say you're fighting some goblins, and one of them shoots you with an arrow. OW! Depending on how much you know about the real world, you might expect to fall down and/or become incapacitated with pain, such that your best hope of survival would be hiding behind cover while your allies protect you. But that's not the reality your character is living in; that's just our real world, which is a different place that follows different rules. You're drawing on out-of-game knowledge, to fill in for the in-game knowledge that you're lacking. If you had read the rulebook, you would know that being shot by an arrow doesn't cause crippling pain that prevents you from swinging a sword effectively. The in-game knowledge, which is observable to the character, is that you can keep fighting effectively as long as you stay conscious. That's the truth about how their world works, and everything that happens in that world will be consistent with that. While it's unreasonable to expect anyone to remain completely ignorant about reality, just to make it easier to play a game, it's not unreasonable to ask that they avoid drawing on that knowledge while trying to role-play. They're going to occasionally slip up, because nobody's perfect, but they can at least make the attempt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
Top