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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="Desdichado" data-source="post: 7769092" data-attributes="member: 2205"><p>What are you going on about? I posted a link that was highly topical to what I was talking about, you decided to completely miss the point of the link and complain that he seemed arrogant. And only THEN when I pointed out what you'd done, are you suddenly changing your tune completely and saying that addressing the logic and not making an ad hominem is the way to go. After you just did exactly the opposite and didn't like being called out for doing so. If you think that that's something that makes discussions go south, and I certainly do, then don't do it and then act all innocent and pretend like I did it instead.</p><p></p><p>And you added to that a vague threat.</p><p></p><p>If my "return" is sour (it's not really a return; I never really left, I just don't read or post much except occasionally on a topic that strikes my fancy once every few months or so) it certainly won't be because of anything *I* did.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 7769092, member: 2205"] What are you going on about? I posted a link that was highly topical to what I was talking about, you decided to completely miss the point of the link and complain that he seemed arrogant. And only THEN when I pointed out what you'd done, are you suddenly changing your tune completely and saying that addressing the logic and not making an ad hominem is the way to go. After you just did exactly the opposite and didn't like being called out for doing so. If you think that that's something that makes discussions go south, and I certainly do, then don't do it and then act all innocent and pretend like I did it instead. And you added to that a vague threat. If my "return" is sour (it's not really a return; I never really left, I just don't read or post much except occasionally on a topic that strikes my fancy once every few months or so) it certainly won't be because of anything *I* did. [/QUOTE]
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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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