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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="Arilyn" data-source="post: 7769096" data-attributes="member: 6816042"><p>I am not advocating for a "karma" run game. I think it could work a little better than you think, but that really wasn't my point. My point is that excusing the absurdity of hp, as just the way the world works because it is another reality, could be used as a rebuttal for any number of unrealistic game mechanics that you have deemed as too metagamey to exist in a rpg. </p><p></p><p>Yes, in superhero and some action movies, protagonists shake off tremendous amounts of damage, but not completely, until they drop. There is often some teetering and blood first. And they certainly don't have an inner meter ticking down exactly how many hp they have left. The other problem with the movie analogy is that everything in DnD can take wounds without being affected until 0. So this ability is not big damn hero stuff, it's just, according to you, world physics and biology.</p><p></p><p>I am not against DnD hp. They fit the game fine, but they are absurd, from any reality's point of view, a metagame conceit.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7769096, member: 6816042"] I am not advocating for a "karma" run game. I think it could work a little better than you think, but that really wasn't my point. My point is that excusing the absurdity of hp, as just the way the world works because it is another reality, could be used as a rebuttal for any number of unrealistic game mechanics that you have deemed as too metagamey to exist in a rpg. Yes, in superhero and some action movies, protagonists shake off tremendous amounts of damage, but not completely, until they drop. There is often some teetering and blood first. And they certainly don't have an inner meter ticking down exactly how many hp they have left. The other problem with the movie analogy is that everything in DnD can take wounds without being affected until 0. So this ability is not big damn hero stuff, it's just, according to you, world physics and biology. I am not against DnD hp. They fit the game fine, but they are absurd, from any reality's point of view, a metagame conceit. [/QUOTE]
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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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