Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arilyn" data-source="post: 7769123" data-attributes="member: 6816042"><p>But isn't it just really weird that wounds don't cause any trouble, other than noticing that the hp meter is running low? When Cap and Iron Man slugged it out in "Civil War", they were both definitely suffering from damage. In DnD, there are no consequences until you hit zero, and then you are in serious trouble. You stated, in an earlier post, that you feel that in the alternate world of DnD, people just don't suffer crippling pain from sword slashes, because physics is different from our world. You used this argument to counter the claim that hp are a metagaming conceit. Now, you state that DnD heroes are just really tough, or expend effort to minimize the damage. </p><p></p><p>As far as ordinary folk go, my argument can scale down easily. Two ordinary, non levelled characters go at each other with daggers. They each have 5 hp. They are not strong, and are only managing 1 or 2 hp worth of damage, when they hit. If they are sitting at negative 4 hp, they are still fighting just as well. Then 2 more points and they are in danger zone and unconscious. No, they can't take as many hp, as the average player character, but percentage wise, they are experiencing the same effect, that is, no crippling pain from weapon damage, until that meter runs out. </p><p></p><p>Once again, it's totally ridiculous, but it's no big deal in DnD. Since there is so much combat, we really don't want a realistic wound system, but it's still so divorced from reality (in any plausible world), that it become a metagame cheat. But hey, that's just fine.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7769123, member: 6816042"] But isn't it just really weird that wounds don't cause any trouble, other than noticing that the hp meter is running low? When Cap and Iron Man slugged it out in "Civil War", they were both definitely suffering from damage. In DnD, there are no consequences until you hit zero, and then you are in serious trouble. You stated, in an earlier post, that you feel that in the alternate world of DnD, people just don't suffer crippling pain from sword slashes, because physics is different from our world. You used this argument to counter the claim that hp are a metagaming conceit. Now, you state that DnD heroes are just really tough, or expend effort to minimize the damage. As far as ordinary folk go, my argument can scale down easily. Two ordinary, non levelled characters go at each other with daggers. They each have 5 hp. They are not strong, and are only managing 1 or 2 hp worth of damage, when they hit. If they are sitting at negative 4 hp, they are still fighting just as well. Then 2 more points and they are in danger zone and unconscious. No, they can't take as many hp, as the average player character, but percentage wise, they are experiencing the same effect, that is, no crippling pain from weapon damage, until that meter runs out. Once again, it's totally ridiculous, but it's no big deal in DnD. Since there is so much combat, we really don't want a realistic wound system, but it's still so divorced from reality (in any plausible world), that it become a metagame cheat. But hey, that's just fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
Top