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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="The Crimson Binome" data-source="post: 7769130" data-attributes="member: 6775031"><p>Speaking of Cap, my own go-to example of painless wounding is from his showdown with the Winter Soldier, at the end of that film. You might think that having a knife buried into your shoulder would prevent you from doing a pull-up, or that being shot in the leg would affect your ability to jump, but Steve shows that it's not necessarily the case. It's entirely acceptable to have a game where non-trivial wounds aren't manifested mechanically.</p><p>There are a lot of different explanations that all fit. They <em>could</em> be superhumanly durable, or they <em>could</em> be expending effort. Neither option is inconsistent with the observation, that a damage inflicted does not cause crippling pain. (Not to mention that they're probably wearing armor, or are a wizard, or both.)</p><p>I'm picturing this fight in my head, and I still don't see anything weird with it. If I'm in a battle for my life, and someone stabs me in a non-vital location, then I don't automatically assume that I'll be so overcome with pain that I can't keep fighting; but I also assume that, if they keep stabbing me, then I'll quickly get to a point where I'm unconscious and bleeding out. That doesn't seem far-fetched to me.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7769130, member: 6775031"] Speaking of Cap, my own go-to example of painless wounding is from his showdown with the Winter Soldier, at the end of that film. You might think that having a knife buried into your shoulder would prevent you from doing a pull-up, or that being shot in the leg would affect your ability to jump, but Steve shows that it's not necessarily the case. It's entirely acceptable to have a game where non-trivial wounds aren't manifested mechanically. There are a lot of different explanations that all fit. They [I]could[/I] be superhumanly durable, or they [I]could[/I] be expending effort. Neither option is inconsistent with the observation, that a damage inflicted does not cause crippling pain. (Not to mention that they're probably wearing armor, or are a wizard, or both.) I'm picturing this fight in my head, and I still don't see anything weird with it. If I'm in a battle for my life, and someone stabs me in a non-vital location, then I don't automatically assume that I'll be so overcome with pain that I can't keep fighting; but I also assume that, if they keep stabbing me, then I'll quickly get to a point where I'm unconscious and bleeding out. That doesn't seem far-fetched to me. [/QUOTE]
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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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