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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="hawkeyefan" data-source="post: 7770280" data-attributes="member: 6785785"><p>There are a whole bunch of fan hacks out there of varying quality and completeness. But there are a couple of games that kind of twist the concept of the Crew to be something else. </p><p></p><p>Scum & Villainy is a sci-fi, space pirate take on the game, and the PCs get a ship that they can improve and upgrade. </p><p></p><p>Band of Blades is a "Black Company" style game about a mercenary company making its way through harsh enemy territory in a dark fantasy landscape. It changes the idea of the Crew even more, as it's replaced with the Legion. Players have their own characters, but may also wind up playing "rookie" characters on some missions. Rookies can be promoted to Specialist status (what the PCs are), so it seems you kind of build up a stable of playable PCs along the way. Each player also acts as a role within the Legion's command such as Marshall, Quartermaster, Spymaster, and the like, and each has their own role in decidinig how the Legion progresses along the way, and so on. This game is not fully released yet, so I'm not entirely sure on all these points. </p><p></p><p>So I think the concept of the Crew can be altered to suit a Hack of the game. But as [MENTION=16814]Ovinomancer[/MENTION] mentioned, the mechanics and the theme of Blades are woven so tightly that changing things can be challenging. There are any number of incomplete hacks out there that show this is true. That being said, your idea of a Community of characters interacting with other Communities seems to be very suitable.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7770280, member: 6785785"] There are a whole bunch of fan hacks out there of varying quality and completeness. But there are a couple of games that kind of twist the concept of the Crew to be something else. Scum & Villainy is a sci-fi, space pirate take on the game, and the PCs get a ship that they can improve and upgrade. Band of Blades is a "Black Company" style game about a mercenary company making its way through harsh enemy territory in a dark fantasy landscape. It changes the idea of the Crew even more, as it's replaced with the Legion. Players have their own characters, but may also wind up playing "rookie" characters on some missions. Rookies can be promoted to Specialist status (what the PCs are), so it seems you kind of build up a stable of playable PCs along the way. Each player also acts as a role within the Legion's command such as Marshall, Quartermaster, Spymaster, and the like, and each has their own role in decidinig how the Legion progresses along the way, and so on. This game is not fully released yet, so I'm not entirely sure on all these points. So I think the concept of the Crew can be altered to suit a Hack of the game. But as [MENTION=16814]Ovinomancer[/MENTION] mentioned, the mechanics and the theme of Blades are woven so tightly that changing things can be challenging. There are any number of incomplete hacks out there that show this is true. That being said, your idea of a Community of characters interacting with other Communities seems to be very suitable. [/QUOTE]
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