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Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
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<blockquote data-quote="hawkeyefan" data-source="post: 7770282" data-attributes="member: 6785785"><p>The Crew could certainly be made up of smaller groups if you wanted, with each player having more than one PC in play. Maybe you have two or three smaller cells of a Crew each working toward furthering the Crew's rep and stash. This would likely have an odd effect in that the Crew would advance more quickly than the PCs. I don't know if that's necessarily a bad thing, or if it would imbalance things negatively, but it's something to be aware of. </p><p></p><p>One of the first things you do after making characters and the Crew is to decide upon a lair for the crew. So the idea that they all have a lair is baked into the game. Here's another area that's a bit odd though; would each sub-crew have their own lair? Or would they all operate out of the same lair, and then have separate Hunting Grounds (their area of operation)? </p><p></p><p>I don't think you'd want to go too far with the idea of multiple squads, though, because the setting expectation is that the Crew never really leaves the home city of Doskvol. They're kind of trapped within the city (for the most part) by default, and they're going to face lots of pressure as things move along. </p><p></p><p>At some point, whatever narrative excuse may be in place for why all the PCs don't get involved in something will kind of break down. Sure, you could have the Crews separated by district, so that one operates in Crow's Foot and another in Nigtmarket, and so on....but then when one crew found themselves in trouble, or if the lair got raided, then why wouldn't it be an all hands on deck type of situation? </p><p></p><p>Having players each playing 2 or 3 PCs doesn't seem like something Blades is designed to handle. I don't think that would be a problem in small doses...one player with two PCs on a score every now and then....but at that scope it seems like it would just break down. I'm guessing at that because I've never seen this in play, and my actual play experience is pretty limited anyway.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7770282, member: 6785785"] The Crew could certainly be made up of smaller groups if you wanted, with each player having more than one PC in play. Maybe you have two or three smaller cells of a Crew each working toward furthering the Crew's rep and stash. This would likely have an odd effect in that the Crew would advance more quickly than the PCs. I don't know if that's necessarily a bad thing, or if it would imbalance things negatively, but it's something to be aware of. One of the first things you do after making characters and the Crew is to decide upon a lair for the crew. So the idea that they all have a lair is baked into the game. Here's another area that's a bit odd though; would each sub-crew have their own lair? Or would they all operate out of the same lair, and then have separate Hunting Grounds (their area of operation)? I don't think you'd want to go too far with the idea of multiple squads, though, because the setting expectation is that the Crew never really leaves the home city of Doskvol. They're kind of trapped within the city (for the most part) by default, and they're going to face lots of pressure as things move along. At some point, whatever narrative excuse may be in place for why all the PCs don't get involved in something will kind of break down. Sure, you could have the Crews separated by district, so that one operates in Crow's Foot and another in Nigtmarket, and so on....but then when one crew found themselves in trouble, or if the lair got raided, then why wouldn't it be an all hands on deck type of situation? Having players each playing 2 or 3 PCs doesn't seem like something Blades is designed to handle. I don't think that would be a problem in small doses...one player with two PCs on a score every now and then....but at that scope it seems like it would just break down. I'm guessing at that because I've never seen this in play, and my actual play experience is pretty limited anyway. [/QUOTE]
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