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General Tabletop Discussion
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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Over the Hill Gamer" data-source="post: 7769095" data-attributes="member: 6791968"><p>Judging by the universal mugging lewpuls has been subjected to I think he might be on to something. I don't actually agree with lewpuls' major argument about attitude. Personally, I think the larger difference between old and new school are the rules and specifically the danger level and perceived unfairness of the old school rules. (save or die). However, it's a matter of taste. I have played them all and like them all. I am currently involved in a 5e campaign (more new school?) and a Labyrinth Lord campaign (definitely old school?) and have played others like Fate, Gumshoe, etc. In terms of my current campaigns, the key differences are the finality and frequency of death (5e is more survivable and there are many player options and tactics built into the game to facilitate this) and the speed of combat resolution (we can clear out a whole dungeon level in LL in the same time it takes to do a handful of encounters in 5e). So old school is more death certain and rules quick. Whereas new school is more player-centric, heroic and survivable but also with more cool stuff built into the rules.</p></blockquote><p></p>
[QUOTE="Over the Hill Gamer, post: 7769095, member: 6791968"] Judging by the universal mugging lewpuls has been subjected to I think he might be on to something. I don't actually agree with lewpuls' major argument about attitude. Personally, I think the larger difference between old and new school are the rules and specifically the danger level and perceived unfairness of the old school rules. (save or die). However, it's a matter of taste. I have played them all and like them all. I am currently involved in a 5e campaign (more new school?) and a Labyrinth Lord campaign (definitely old school?) and have played others like Fate, Gumshoe, etc. In terms of my current campaigns, the key differences are the finality and frequency of death (5e is more survivable and there are many player options and tactics built into the game to facilitate this) and the speed of combat resolution (we can clear out a whole dungeon level in LL in the same time it takes to do a handful of encounters in 5e). So old school is more death certain and rules quick. Whereas new school is more player-centric, heroic and survivable but also with more cool stuff built into the rules. [/QUOTE]
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