Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 7769099" data-attributes="member: 85555"><p>I think people are engaging the content of this article emotionally, rather than looking at the essence of what he is saying. People often make generalizations when contrasting styles, and there are a couple of notes in this piece I can see folks reacting negatively to, but for the most part he is encapsulating a pretty common approach to old school play (and listing off its advantages). As I said before, it isn't a zero sum game, old school and new school can sit side by side as options. But I do like the reliability of the tools afforded by the more old school approach, and I find much of the old school style fits what works for me at the table (often for the reasons the OP gives). Yes, this is presented as an opinion by the writer, but people are going to have opinions about different styles of play. I've seen countless negative opinions directed at old school play here. If he is being inaccurate, point it out. I'm certainly open to my own misunderstandings of new school play. A lot of this is just about what we perceive when we go into other forums, groups, etc. When I step away from my own table and go to more new school tables, many of the things the OP lists as differences, do jive with what I experience. I think he probably could have framed things a little more diplomatically, but again, gamers tend to have strong opinions about their preferences and they often get presented in those kinds of terms.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7769099, member: 85555"] I think people are engaging the content of this article emotionally, rather than looking at the essence of what he is saying. People often make generalizations when contrasting styles, and there are a couple of notes in this piece I can see folks reacting negatively to, but for the most part he is encapsulating a pretty common approach to old school play (and listing off its advantages). As I said before, it isn't a zero sum game, old school and new school can sit side by side as options. But I do like the reliability of the tools afforded by the more old school approach, and I find much of the old school style fits what works for me at the table (often for the reasons the OP gives). Yes, this is presented as an opinion by the writer, but people are going to have opinions about different styles of play. I've seen countless negative opinions directed at old school play here. If he is being inaccurate, point it out. I'm certainly open to my own misunderstandings of new school play. A lot of this is just about what we perceive when we go into other forums, groups, etc. When I step away from my own table and go to more new school tables, many of the things the OP lists as differences, do jive with what I experience. I think he probably could have framed things a little more diplomatically, but again, gamers tend to have strong opinions about their preferences and they often get presented in those kinds of terms. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
Top