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General Tabletop Discussion
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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="jasper" data-source="post: 7769109" data-attributes="member: 277"><p>After my second cup of coffee, I see an addition to the article. To help put in context the first part. It does not. </p><p>STRATEGY OVER TACTICS.</p><p>The whole section is off. Depending on the people and their training, the group may do either. “Follow the script” laugh. Old School and New School players were playing in 1980. </p><p>HAND-HOLDING</p><p>I played in too many 1E modules where the special magic was a room or two before the boss monster. To edit. (you recognize the description of an OLD SCHOOL Module..)</p><p>WHAT’S IMPORTANT IN PLAY?</p><p>I never in my experience came across the “wartime” attitude. Perhaps, I did not play with enough military players. I gamed with plenty “ALL About Me” players since I began playing in 1980.</p><p>SPORT OR WAR?</p><p>Various players back in 1980 treat combat as either Sport or War. It depended on the player. Don’t forget Combat as War means a player can buy the module ahead time (insert other methods of knowing adventure), or do his best to play mind games with GM. </p><p>NUANCE</p><p>The nuance of this part evades me. </p><p>“RPGs can accommodate all kinds of tastes. But we don’t have to like every kind, do we?” This is the only sentence in the article I agree with.</p></blockquote><p></p>
[QUOTE="jasper, post: 7769109, member: 277"] After my second cup of coffee, I see an addition to the article. To help put in context the first part. It does not. STRATEGY OVER TACTICS. The whole section is off. Depending on the people and their training, the group may do either. “Follow the script” laugh. Old School and New School players were playing in 1980. HAND-HOLDING I played in too many 1E modules where the special magic was a room or two before the boss monster. To edit. (you recognize the description of an OLD SCHOOL Module..) WHAT’S IMPORTANT IN PLAY? I never in my experience came across the “wartime” attitude. Perhaps, I did not play with enough military players. I gamed with plenty “ALL About Me” players since I began playing in 1980. SPORT OR WAR? Various players back in 1980 treat combat as either Sport or War. It depended on the player. Don’t forget Combat as War means a player can buy the module ahead time (insert other methods of knowing adventure), or do his best to play mind games with GM. NUANCE The nuance of this part evades me. “RPGs can accommodate all kinds of tastes. But we don’t have to like every kind, do we?” This is the only sentence in the article I agree with. [/QUOTE]
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