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General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="dwayne" data-source="post: 7769132" data-attributes="member: 25437"><p>WOW, condensed much, mind you both have their good and bad ideas on things but it is a style and if it works for the group and gm then that is all that matters really. I prefer to play/run old school variations of 5th edition with my groups and i inform them of that before we play. Still some do not realize the full extent until knee deep into it. But regardless I like the players to find their own way in the game and make them use their skills, and their real brains and not hand hold or lead them by the nose. I give hints and such and there are consequences for missing them and ignoring the signs just like in life.</p></blockquote><p></p>
[QUOTE="dwayne, post: 7769132, member: 25437"] WOW, condensed much, mind you both have their good and bad ideas on things but it is a style and if it works for the group and gm then that is all that matters really. I prefer to play/run old school variations of 5th edition with my groups and i inform them of that before we play. Still some do not realize the full extent until knee deep into it. But regardless I like the players to find their own way in the game and make them use their skills, and their real brains and not hand hold or lead them by the nose. I give hints and such and there are consequences for missing them and ignoring the signs just like in life. [/QUOTE]
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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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