Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Immortal Sun" data-source="post: 7769149"><p>This is the same fallacy as the "go find work somewhere else if you don't like your job". It assumes much, as follows:</p><p>1: That other work is available.</p><p>-There may be other dungeons, or there may <em>not</em> be. </p><p>2: That other work is accessible.</p><p>-There is no guarantee that any other dungeon that exists is accessible at this time. </p><p>3: That you can simply "quit" what you're doing.</p><p>-The party may be trapped in the dungeon (this is not an uncommon element of dungeons).</p><p>4: That "quitting" won't have <em>worse</em> consequences.</p><p>-There's a reason the party is in <em>this</em> dungeon and not <em>that</em> one to begin with, and it probably has to do with *something something* evil lich *something something* darkside.</p><p>5: That the players are <em>capable</em> of doing the other dungeons.</p><p>-Just because there's another dungeon, doesn't mean it's populated by at-level challenges.</p><p></p><p>So, that's at least <em>five</em> assumptions that are being made about not just the dungeon, but the party, and the game-world as a whole. Any number of which, or even all of them may not be true.</p><p></p><p>Which is <em>precisely</em> while "fail-forward" was invented. Because someone stopped and said "What if failing this check means GAME OVER?" and everyone sort of universally replied: "That's dumb." </p><p></p><p>If you run a game too much like your bad-guy is the guy from CinemaSins the reality is: that's just not much fun.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7769149"] This is the same fallacy as the "go find work somewhere else if you don't like your job". It assumes much, as follows: 1: That other work is available. -There may be other dungeons, or there may [I]not[/I] be. 2: That other work is accessible. -There is no guarantee that any other dungeon that exists is accessible at this time. 3: That you can simply "quit" what you're doing. -The party may be trapped in the dungeon (this is not an uncommon element of dungeons). 4: That "quitting" won't have [I]worse[/I] consequences. -There's a reason the party is in [I]this[/I] dungeon and not [I]that[/I] one to begin with, and it probably has to do with *something something* evil lich *something something* darkside. 5: That the players are [I]capable[/I] of doing the other dungeons. -Just because there's another dungeon, doesn't mean it's populated by at-level challenges. So, that's at least [I]five[/I] assumptions that are being made about not just the dungeon, but the party, and the game-world as a whole. Any number of which, or even all of them may not be true. Which is [I]precisely[/I] while "fail-forward" was invented. Because someone stopped and said "What if failing this check means GAME OVER?" and everyone sort of universally replied: "That's dumb." If you run a game too much like your bad-guy is the guy from CinemaSins the reality is: that's just not much fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
Top