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General Tabletop Discussion
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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7769154" data-attributes="member: 6873517"><p>Indeed it did. "Treasure drops" are very old. Murder hobo play is also very old. In many respects, this is exactly what Ye Olde Claffick Dungeonne was. It's not even weird: A lot of the source material of the more low fantasy variety, such as Fafhrd and the Grey Mouser and Conan is often greed-motivated. Why do Fafhrd and the Mouser scale Stardock? Rumors of fantastic wealth. </p><p></p><p>In fact, I think one of the big distinctions that's being blown off by the "New" versus "Old" is that NS tends to be a bit more high fantasy whereas OS of 1E variety is decidedly low fantasy. </p><p></p><p></p><p></p><p></p><p>Yeah, I agree. One reason why various "fail forward" type mechanics got introduced into RPGs was precisely this issue. People have been attempting to get the feel of more action stories from RPGs for a LONG time and the narrative structure of action stories involves a whole lot of "fail forward."</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7769154, member: 6873517"] Indeed it did. "Treasure drops" are very old. Murder hobo play is also very old. In many respects, this is exactly what Ye Olde Claffick Dungeonne was. It's not even weird: A lot of the source material of the more low fantasy variety, such as Fafhrd and the Grey Mouser and Conan is often greed-motivated. Why do Fafhrd and the Mouser scale Stardock? Rumors of fantastic wealth. In fact, I think one of the big distinctions that's being blown off by the "New" versus "Old" is that NS tends to be a bit more high fantasy whereas OS of 1E variety is decidedly low fantasy. Yeah, I agree. One reason why various "fail forward" type mechanics got introduced into RPGs was precisely this issue. People have been attempting to get the feel of more action stories from RPGs for a LONG time and the narrative structure of action stories involves a whole lot of "fail forward." [/QUOTE]
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