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General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Bedrockgames" data-source="post: 7769187" data-attributes="member: 85555"><p>I find if you do run settings as a living world, where there is more push coming from the setting itself, you have a lot fewer five minute workdays. For them to do that, the GM has to allow them to rest in peace. But I've also found, a lot of players simply don't like resting all the time just so they can be fully loaded. I've been in games where I've let my spells get dangerously low because we are pushing to get through to the end (remember there is also the out of game pressure of "we have to end the session at 5").</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7769187, member: 85555"] I find if you do run settings as a living world, where there is more push coming from the setting itself, you have a lot fewer five minute workdays. For them to do that, the GM has to allow them to rest in peace. But I've also found, a lot of players simply don't like resting all the time just so they can be fully loaded. I've been in games where I've let my spells get dangerously low because we are pushing to get through to the end (remember there is also the out of game pressure of "we have to end the session at 5"). [/QUOTE]
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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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