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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Shiroiken" data-source="post: 7769188" data-attributes="member: 6775477"><p>To be fair, I'm also not a fan of full co-op games. Most suffer greatly from quarterback syndrome, where one player dictates the optimal action for everyone. The good ones (IMO) either have limited knowledge, such as Hanabi or Ghost Stories, or have time/chaos restrictions that keep quarterbacking from working, such as Space Alert. I personally favor semi-cooperative games, such as Battlestar Galactica, Dead of Winter, and Shadows over Camalot, where there is a traitor mechanic that keeps things interesting.</p><p></p><p>The most common conflict I've seen in Carcassone is the farm battles. You build farmers near the big farm that someones working on, then add a tile to connect them, either sharing the points or (if you're lucky and evil), taking them completely. Sharing castles in a similar way is also a good strategy, but taking full control usually isn't worth the effort.</p><p></p><p>I'm a "get off my lawn" kinda guy myself, and I'm willing to admit that I don't understand the appeal of certain aspects of New School gaming. I don't like them, don't use them, and generally don't play in games that do. While I feel people that do are nuts, they should be free to play however they want to. You do you game, and I'll do mine (and never the twain shall meet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7769188, member: 6775477"] To be fair, I'm also not a fan of full co-op games. Most suffer greatly from quarterback syndrome, where one player dictates the optimal action for everyone. The good ones (IMO) either have limited knowledge, such as Hanabi or Ghost Stories, or have time/chaos restrictions that keep quarterbacking from working, such as Space Alert. I personally favor semi-cooperative games, such as Battlestar Galactica, Dead of Winter, and Shadows over Camalot, where there is a traitor mechanic that keeps things interesting. The most common conflict I've seen in Carcassone is the farm battles. You build farmers near the big farm that someones working on, then add a tile to connect them, either sharing the points or (if you're lucky and evil), taking them completely. Sharing castles in a similar way is also a good strategy, but taking full control usually isn't worth the effort. I'm a "get off my lawn" kinda guy myself, and I'm willing to admit that I don't understand the appeal of certain aspects of New School gaming. I don't like them, don't use them, and generally don't play in games that do. While I feel people that do are nuts, they should be free to play however they want to. You do you game, and I'll do mine (and never the twain shall meet :D ). [/QUOTE]
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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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