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General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7769189" data-attributes="member: 6873517"><p>Any good coop game really needs to put in things that push the clock and make it hard to keep things going. We recently played <em>Pandemic</em>, which was a lot of fun and long ago I played a good bit of <em>Arkham Horror</em>. </p><p></p><p></p><p></p><p></p><p>Heh. I too have my preferences and can go "get off my lawn!" on a lot of things WotC's been doing lately, but I'm open to trying some new things. I really don't like a total chugga-chugga Chattanooga choo-choo type game where the story keeps me on rails and I don't much care for a "chosen one" type game either. On the other hand, very sandbox type games can really leave the PCs flailing around and I generally like something bigger than just killing stuff and taking loot. A more railroad type story works better for something that's supposed to be short. I find it frustrating over the course of a whole campaign, which is one reason I don't like APs.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7769189, member: 6873517"] Any good coop game really needs to put in things that push the clock and make it hard to keep things going. We recently played [I]Pandemic[/I], which was a lot of fun and long ago I played a good bit of [I]Arkham Horror[/I]. Heh. I too have my preferences and can go "get off my lawn!" on a lot of things WotC's been doing lately, but I'm open to trying some new things. I really don't like a total chugga-chugga Chattanooga choo-choo type game where the story keeps me on rails and I don't much care for a "chosen one" type game either. On the other hand, very sandbox type games can really leave the PCs flailing around and I generally like something bigger than just killing stuff and taking loot. A more railroad type story works better for something that's supposed to be short. I find it frustrating over the course of a whole campaign, which is one reason I don't like APs. [/QUOTE]
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