Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Immortal Sun" data-source="post: 7769247"><p>The graph was meant to be taken as symbolic that games have ups and downs. It was not meant to be taken mathematically. Which is why in my next post to Lanefan, I argued against the inclusion of personal experiences that one game may have higher peaks and valleys or another may have more frequent peaks and more frequent valleys.</p><p></p><p>But ALL games have ups and downs. Moments where you are enjoying yourself, moments where you aren't. Moments where you succeed, moments where you fail. And even times when the successes are not enjoyable, and the failures are. </p><p></p><p>But they are still there. Highs and lows.</p><p></p><p></p><p>Well, that's not entirely accurate. We don't have the data, true. That's not to say that it <em>cannot</em> be measured, and there are MANY metrics by which player enjoyment is measured. If it was impossible to measure if something is "fun" or not, then many of the biggest game companies (expanding this argument momentarily to include all games ever) would not be spending millions of dollars on beta testing, focus groups and experimental features.</p><p></p><p></p><p>I think you're misunderstanding my argument.</p><p></p><p>I'm arguing all games have highs and lows. If you disagree with that premise, you're more than welcome to, but by the sheer fact that a die has a high number and a low number, the games they're used in must likewise have high moments and low moments. Fun moments and un-fun moments. I would most certainly like to see, even an anecdotal argument that games do <em>not</em> have highs and lows.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7769247"] The graph was meant to be taken as symbolic that games have ups and downs. It was not meant to be taken mathematically. Which is why in my next post to Lanefan, I argued against the inclusion of personal experiences that one game may have higher peaks and valleys or another may have more frequent peaks and more frequent valleys. But ALL games have ups and downs. Moments where you are enjoying yourself, moments where you aren't. Moments where you succeed, moments where you fail. And even times when the successes are not enjoyable, and the failures are. But they are still there. Highs and lows. Well, that's not entirely accurate. We don't have the data, true. That's not to say that it [I]cannot[/I] be measured, and there are MANY metrics by which player enjoyment is measured. If it was impossible to measure if something is "fun" or not, then many of the biggest game companies (expanding this argument momentarily to include all games ever) would not be spending millions of dollars on beta testing, focus groups and experimental features. I think you're misunderstanding my argument. I'm arguing all games have highs and lows. If you disagree with that premise, you're more than welcome to, but by the sheer fact that a die has a high number and a low number, the games they're used in must likewise have high moments and low moments. Fun moments and un-fun moments. I would most certainly like to see, even an anecdotal argument that games do [I]not[/I] have highs and lows. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
Top