Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 7769249" data-attributes="member: 177"><p>Someone started in with "my highs are as high as your highs, but my lows are lower than your lows, so I *notice* my highs more" That's using it analytically, not symbolically.</p><p></p><p>Do you like chocolate as much as I like vanilla? Moreover, is the *difference* between your likes of chocolate and strawberry greater than the difference in my likes of vanilla and pistachio? And does that mean you *notice* your like of chocolate more than I notice my like of vanilla? </p><p></p><p>One can note highs and lows, sure. You can, for example, do a demonstrative graph of the dramatic highs and lows of, say Disney's <em>Moana</em>, and note that the moment just after Maui gets smacked by the lava monster is a dramatic low, and we'd probably mostly agree on that.</p><p></p><p>But is the high point in <em>Moana</em> higher or lower than the high point of <em>Frozen</em>? How do either of those compare to the high point of the Robin Williams <em>Bicentennial Man</em>? Answer this question when the people who are rating <em>Moana</em> have not *seen* <em>Bicentennial Man</em>, and vice versa.</p><p></p><p>That's the kind of thing that's not going to work well for us.</p><p></p><p>And yes, lots of money is used to measure how fun things are. And, guess what? Most of the DC cinematic universe has been considered pretty lame, regardless! If measures were accurate and reliable, there'd be no flops. But there are flops in movies and games that don't sell all the time! Those measures, if they work at all, are useful for removing some of the risk of a large investment in development, but they don't tell us whether Avengers: Endgame will be more fun than Avengers: Infinity War in an absolute sense.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7769249, member: 177"] Someone started in with "my highs are as high as your highs, but my lows are lower than your lows, so I *notice* my highs more" That's using it analytically, not symbolically. Do you like chocolate as much as I like vanilla? Moreover, is the *difference* between your likes of chocolate and strawberry greater than the difference in my likes of vanilla and pistachio? And does that mean you *notice* your like of chocolate more than I notice my like of vanilla? One can note highs and lows, sure. You can, for example, do a demonstrative graph of the dramatic highs and lows of, say Disney's [I]Moana[/I], and note that the moment just after Maui gets smacked by the lava monster is a dramatic low, and we'd probably mostly agree on that. But is the high point in [I]Moana[/I] higher or lower than the high point of [I]Frozen[/I]? How do either of those compare to the high point of the Robin Williams [I]Bicentennial Man[/I]? Answer this question when the people who are rating [I]Moana[/I] have not *seen* [I]Bicentennial Man[/I], and vice versa. That's the kind of thing that's not going to work well for us. And yes, lots of money is used to measure how fun things are. And, guess what? Most of the DC cinematic universe has been considered pretty lame, regardless! If measures were accurate and reliable, there'd be no flops. But there are flops in movies and games that don't sell all the time! Those measures, if they work at all, are useful for removing some of the risk of a large investment in development, but they don't tell us whether Avengers: Endgame will be more fun than Avengers: Infinity War in an absolute sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
Top