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General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Lanefan" data-source="post: 7769260" data-attributes="member: 29398"><p>Or there may be other consequences, but those are rolled for or otherwise determined separately.</p><p></p><p>You fail the climb and you fall. Now either you (player) or I (DM) can roll to see how much noise you made, and based partly on that I'll then roll to see if anyone noticed your attempt.</p><p></p><p>Sometimes yes, sometimes at different odds for any of a host of reasons, and sometimes (but not often) no. Situationally dependent.</p><p></p><p>Where to me this should be two separate things. Did you make the climb? Yes? OK, you've been stealthy so it's very unlikely anyone's noticed you, but let me check anyway. No? OK, let's see if anyone noticed that - but first roll to see how noisy your fall was. (I also like to have a player roll [any die will do] to determine how far the PC had got before s/he fell - the higher you roll, the higher you got - as this plays into potential damage taken and noise made)</p><p></p><p>Depends. If you were noticed, e.g. someone heard you fall, then maybe your goal is hosed. Otherwise...</p><p></p><p>...this becomes the case, which is fine.</p><p></p><p>Maybe this is pointing at yet another fuzzy-but-discernable difference between OS and NS play: level of granularity.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7769260, member: 29398"] Or there may be other consequences, but those are rolled for or otherwise determined separately. You fail the climb and you fall. Now either you (player) or I (DM) can roll to see how much noise you made, and based partly on that I'll then roll to see if anyone noticed your attempt. Sometimes yes, sometimes at different odds for any of a host of reasons, and sometimes (but not often) no. Situationally dependent. Where to me this should be two separate things. Did you make the climb? Yes? OK, you've been stealthy so it's very unlikely anyone's noticed you, but let me check anyway. No? OK, let's see if anyone noticed that - but first roll to see how noisy your fall was. (I also like to have a player roll [any die will do] to determine how far the PC had got before s/he fell - the higher you roll, the higher you got - as this plays into potential damage taken and noise made) Depends. If you were noticed, e.g. someone heard you fall, then maybe your goal is hosed. Otherwise... ...this becomes the case, which is fine. Maybe this is pointing at yet another fuzzy-but-discernable difference between OS and NS play: level of granularity. [/QUOTE]
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