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General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Bedrockgames" data-source="post: 7769276" data-attributes="member: 85555"><p>I would make a post explaining why you were wrong. And I would probably argue that you should expose yourself to more old school gamers. I'd still try to have a productive conversation. </p><p></p><p></p><p></p><p>I was responding to your statement about 'glaring errors' and used a less loaded synonym. I am not ignorant of this subject. I've been playing RPGs for decades, and have been playing with a number of different kinds of groups and in several different play styles. That said, I don't pretend I am a genius or one of the smartest people here. But I am not ignorant, and I am not an idiot. If you think that a person's reaction to an article like this gives you that kind of window into their world experience, I don't really know what to say. What is more, I am not particularly invested in the idea of convincing anyone I am knowledgeable about something as niche as an RPG play style. I think you are reading way more into my responses than is warranted.</p><p></p><p>And again, for the last time, if you want to raise specific criticisms of the article (which admittedly may have already been raised here but I missed because I have been fielding responses like yours), feel free to do so. I will happily discuss with you my thoughts on any such point, say whether I agree/disagree, and not attack you personally if we happen to disagree. I am here for discussion, to give my point of view, but also get other peoples points of view.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7769276, member: 85555"] I would make a post explaining why you were wrong. And I would probably argue that you should expose yourself to more old school gamers. I'd still try to have a productive conversation. I was responding to your statement about 'glaring errors' and used a less loaded synonym. I am not ignorant of this subject. I've been playing RPGs for decades, and have been playing with a number of different kinds of groups and in several different play styles. That said, I don't pretend I am a genius or one of the smartest people here. But I am not ignorant, and I am not an idiot. If you think that a person's reaction to an article like this gives you that kind of window into their world experience, I don't really know what to say. What is more, I am not particularly invested in the idea of convincing anyone I am knowledgeable about something as niche as an RPG play style. I think you are reading way more into my responses than is warranted. And again, for the last time, if you want to raise specific criticisms of the article (which admittedly may have already been raised here but I missed because I have been fielding responses like yours), feel free to do so. I will happily discuss with you my thoughts on any such point, say whether I agree/disagree, and not attack you personally if we happen to disagree. I am here for discussion, to give my point of view, but also get other peoples points of view. [/QUOTE]
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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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